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Phrase search: Randomaze.tzx
Year search: 2008 Judge: Digital Prawn [Official Site]
| Randomaze |
| Author | chop983 |  |
| Filename | Randomaze.tzx |
| Year | 2008 |
| Position | 71 |
| Format | ZX Spectrum 48K |
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| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | chop983 supplies full instructions with this title. They read "Escape the random maze using qaop". Maybe one day someone will kindly type these instructions up for the WoS archive. Now I'll attempt to get through this short game description with out using puns like A-MAZE-ing or a-MAZE-d (oops too late.) In this game, watch out because the maze walls are lethal. You play the part of a small stick man. I was going to suggest that lack of colour in this title means complete source-level portability with ZX81 systems. But wait, there is some welcome colour here. It is only afforded to those victors of the game though, why waste colour on losers? Also, watch out for impossible mazes that are sometimes generated. Don't play on a 16K system (like I initially did) or you'll see a capital 'A' instead of the intended stickman. |
| Comments | This really is the sort of thing likely to grace a Cascade tape. Also if you squint whilst looking at the game board, it actually looks like a newspaper crossword. Randomaze is an apt name for this one as the difficulty of the game ranges from incredibly easy to certainly impossible with no real in-between. It just depends on the generated maze. Another point I noticed was the shunning of the USR "a" method of setting up UDGs, meaning that although the game quite comfortably fits inside a 16K speccy memory-wise, the 16K end user would have to go in and mod the code in order to see the intended stick man figure. Serves 'em right for not investing in a 48K model I suppose! |
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