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Phrase search: garageBEEP2.z80

Year search: 2009
Judge: Guesser [Official Site]

GarageBEEP2
AuthorAndrew Owen
FilenamegarageBEEP2.z80
Year2009
PositionNo ranking
Format48K
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DescriptionHmmm, I was sure I'd written in the rules that games this year had to be games... but apparently I didn't oh well. Whilst not being a game, this entry by Andrew Owen can still claim to be crap in that it's almost unusable without running your emulator at full speed! This looks to be a pretty handy utility for all the other crap game writers, and it even comes with an instantly recognisable demo tune! Strangely it wouldn't play any sounds in Spin, but was perfectly happy in fuse. The z80 snapshot is here

The instructions as e-mailed to me are:

All the keys are now self-evident, providing you have a round ENTER key and know exactly what I meant the icons to mean. Once you've SAVEd your tune you can LOAD it into your BASIC program with: LOAD "" DATA t()

Playback is done via: BEEP 240/(tempo*t(2,note)),t(1,note)

where tempo is the number of BPM and note is the note (1-1024)

If rests are required then you can test for notes with a period of zero and do a pause of the required length via: IF t(2,note)=0 THEN PAUSE rest

where rest is the length of rest, e.g. 240/(tempo*4) = quarter rest.
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