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Author search: AYChip

BATTLEGROUND:CGC
AuthorAYChip
Filename03-Battleground-CGC/battleground.txt
Year2010
Position20
Format48K
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DescriptionPolitical Incorrectness gone mad!
Comments Oh, this is nice! Not the game but its underlying political statement...

I can't help feeling that AYChip has capitalised on a faux pas by Yours Truly with this little chestnut. The timing of the aforementioned faux pas could not have been worse in mounting tensions after the recent FAQ debacle which also didn't escape the author's notice.

More impressively, he must have turned this game around (including the gripping instruction text) in a matter of a couple of hours before firing it at high speed velocity towards my inbox.

Unusual for a game written in BASIC, this one includes 8 directional control but this cancelled out by the fact that you can't get your crosshairs to the edge of the page if your target has wrapped across the page.  I can only assume that the text-wrapping is representative Minkowski spacetime and that maybe, if you can get those cross hairs to move a bit faster, you might be able allow special relativity to take hold and push you to the edges before reality notices what you've done.  If not, then damned if I know how to knock out the letters when they are off the page.  Surely not a... bug?

Read the manual then play the game.  But before you do, you will have to decide which side you align yourselves with. That will then help make the decision on whether this game is the mark of a pure genius or simply total crap!

Nice one Ed.  looking forward to your next 579 games!

baron - aces high
AuthorAYChip
Filename10-BaronAcesHigh/baron.tap
Year2010
Position2
Format48K
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DescriptionBiggles after a half a bottle of whisky
Comments It's all about attention to the detail...   I'm not talking about how to produce bug free code (that's easy, it's just a combination of time, care, testing and method), I'm talking about how to produce something that strives to be a viable product only for it to be eclipsed but a clanger or two.  AYChip, with his second entry, forgot to attach his tar file in the very email that attempts to seduce me with phrases like photo-realistic and top-of-the-line physics modelling!  Something at the back of my mind is telling me that this is the 21st Century version of submitting a game on a blank tape!  Something else at the back of my mind tells me that it is AYChip's subtle genius!

This game is your classic dogfight game: You fly your WWI plane and try to bring down your opponent by shooting at him, whilst he tries to bring you down by shooting at you.  Well, that's the idea.  This game, doesn't have any return fire and the enemy AI is non-existent.  Don't think that this game is easy to win however... you have to keep a clear head of you are not to put your plane into a spin and crash and burn.

There are some nice flavours which come back to what I said about subtlety.  YES, the game has a custom character set but NO, the UI is very drabby around the edges (sprites appearing in very odd places). YES, it has a built in facility to perform a core dump if the game crashes but NO, you don't get the all important Z80 registers (including PC and SP which are essential for debugging a core dump).  YES, it does appear to have Newtonian Physics driving your plane's altitude, but NO, it doesn't work (unless you stick to using the "up" key alone)

AYChip offered me a Shrubbery when he emailed me this game (or rather, when he DIDN'T email me the game!).  All I can say is "NI!   NI, NI, NI!"

Mornington Crescent
AuthorAYChip
Filename25-Mornington-Crescent/morn.tap
Year2010
Position34
Format48K
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Description"Hammersmith Broadway" (a curving Loop Shift - not one for the amateur!)
Comments Aah! Mornington Crescent.  The very name summons nostalgic thoughts of tuning into the radio at 6:30pm to listen to one of the best game shows of all time.  As I insert my tape copy of AYChip's latest entry into my cassette deck and wait impatiently as my trusty spectrum works through the loader, my thoughts return repeatedly to classic witticisms of Tim Brooke-Taylor, Graeme Garden and Barry Cryer.

If there was ever a way to pay tribute to "Humph" Lyttleton, it would be to write a masterpiece of a game for the ZX Spectrum.

But as my spectrum mops up the last few bytes of the tape and the game starts to play, I feel my expectations were a tad too optimistic.  (Well, this is a crap game competition isn't it? ed.)

The main menu is uninspired.  Double-sized text (hand-crafted by the author apparently) features throughout but what isn't mentioned in the email I received was how painfully slow the text is to render and generally how pointless it is to adding anything to the game.  Accessing the menu options (other than Play) appears to be impossible due to a complete lack of on-screen instructions.

If any of you are familiar with the game from "Sorry, I haven't a clue" then you will know how complex the rules are to Mornington Crescent.  According to the Little Book of Mornington Crescent, the board has four edges: Topside, Rightbottom, Leftbottom and Wing, has a square playing surface and is divided into a grid consisting of 83 identical squares (as squares 66, 13, 47 and 49 are only used during the Advanced Shunts and as such are almost invariably ignored).  At no point in playing this game did I see any playing grid!

What you do get instead is between 22.6 and 29.2 seconds waiting as the text to appear as to your current station (time variance due to the length of text that makes up the station name).  You enter a station which will invariably be an invalid move (personally I prefer to observe the Diagonal Primitive Method rules but apparently this implementation doesn't!).  Once you have happened upon a correct move, you will more than likely be checkmated by your computer adversary who will perform a winning move.

Source code included as usual from AYChip, including code to work out the legal moves based on the rules to which AYChip's rules.

Good luck, and Mornington Crescent!

Overtake the POPE 2
AuthorAYChip
Filename26-OvertakePope2/overpope2.tzx
Year2010
Position5
Format48K
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DescriptionGame. (No set or match though)
Comments AYChip treats us to a marginally evolved version of his last year's smash hit "Overtake the Pope".  Capitalising on news of the Pontiff's arrival in Blighty, AYChip knows that the quickest way to make a buck is to take something already released, add a new feature or two and milk it.  Milking on the back of a major event has been done before by "Apenao's Avatar: Enter the World" but no with such blatant poor effort on the coding front.

As with the original release, you have to overtake the pope in his pope-mobile in your Sinclair C5.  Now you get to shoot your weapon at him as you do so in an untasteful manner.  Whether you succeed in obliterating the pope or not, doesn't appear to affect your success or failure when completing the overtake manoeuvre.

A weak sequel to a crap game. This one could go far!

Advanced Body Disposal Simulator
AuthorAYChip
Filename28-Advanced-Body-Disposal-Simulator/abds.tar.gz
Year2010
Position15
Format48K
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DescriptionAnother Maze Game
Comments Edward Cree AYChip was definitely bored over the summer. This game has some nice features but fails in others. For a background on your job as a bottom feeder mafia wanabee, check out the ingame help or the email. For a technical breakdown check out the email.

Wot I like:
  • the use of the HJKL keys to move around the maze. The keys are taken from the vi editor and have the advantage (for Edward Cree AYCHip at least) of all appearing on a single half row so making keyboard reading easier. Why he didn't consider using IF2 keys which are both familar to speccy users, standard and compatible with joystick is beyond me.... oh yes, it makes the game crap! Nice one.
  • The old bill is on your tail. Or not, as the case may be. Due to limited AI, the feds appear to pwn the bottom left corner of the city and appears to be shy about patrolling the reast of the maze. Maybe the mafia does own the city?!?!
  • In game mustic. Love the Doomed theme tune and the fact that 98% of the cpu is spent playing the music with what is most likely an interrupt updating the screen.
  • A classic of Edward Cree AYChip's: Resetting the spectrum after game over. And what a bloody annoying game over noise that is!
  • Don't forget to sit back and enjoy the loading screen. Shame the next loading block gets in the way. Crap!

The Official Play Numberwang At Home Numberwang Spectrum Game From Numberwang Industries
AuthorAYChip
Filename09. AYChip - The Official Play Numberwang At Home Numberwang Spectrum Game From Numberwang Industries
Year2011
PositionNo ranking
Format48K
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DescriptionNo description
CommentsNo comments

Vah-Ka Bomber
AuthorAYChip
Filename19. AYChip - Vah-Ka Bomber
Year2011
PositionNo ranking
Format48K
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DescriptionNo description
CommentsNo comments


Matched 7 records out of 1017 currently indexed.