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Author search: Andy

Tennis
AuthorAndy
FilenameTEN.SNA
Year1996
PositionNo ranking
Format48K
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DescriptionThey say the simplest ideas always produce the best games, and TENNIS PROVES IT WITHOUT A SHADOW OF A DOUBT! Tennis is produced for MAXIMUM PLAYABILITY in FULL MACHINE CODE!!!!!!!!!! Devastating effects and unbelievable gameplay make this one of the best arcade conversions EVER MADE! Grab a few friends and you'll NEVER STOP PLAYING EVEN IF THE WORLD BLOWS UP!!!
CommentsNo comments

Tetris
AuthorAndy
FilenameTET.SNA
Year1996
PositionNo ranking
Format48K
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DescriptionIT'S HERE! The ULTIMATE version of the puzzle classic for your Spectrum! Flip the shapes, slot them together to make lines, and go for that high score! Programmed in FULL MACHINE CODE for MAXIMUM PERFORMANCE! You won't play another game like this for a VERY LONG TIME!
CommentsNo comments

End of the World Simulator
AuthorAndy Kavanagh
FilenameEnd.z80
Year1999
PositionNo ranking
Format48K
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DescriptionWatch as the world explodes in front of your very eyes.
CommentsAlistair: Another program that isn't a game so is instanly disqualified, even though it is truly crap.

Graham: The realism of this program had me cowering behind the sofa with the same degree of terror that Daleks cause in me, meaning that it cannot possibly win because of its authenticity.


Octopus Lite
AuthorAndy Kavanagh
FilenameOCT.Z80
Year1999
PositionNo ranking
Format48K
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DescriptionKeep your man free from the octopus as he gets the treasure. Havent a clue as to what the keys are :-(
CommentsAlistair: Could have been crap if the movement of the octopus hadnt been so realistic. Again crap but not crap enough. A good attempt.

Graham: This game is very similar to the Nintendo Game And Watch titles of the early 80's, and as such brought back many happy memories of school. A side-effect of this was that I found myself in too happy a mood to possibly be nasty about this game.


Really Smart Game
AuthorAndy Kavanagh
FilenameRSG.Z80
Year1999
PositionNo ranking
Format48K
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DescriptionKill all the Mister Baddie men without losing your life.
CommentsAlistair: A great game, i almost played it through to completion. Far too good for this competition, the fact that you have two weapons is also a minus for this game.

Graham: Although it features excellent use of spelling mistakes this game loses out by including all the depth and subtlety of modern-day Japanese RPG's in it's battle system, while not encumbering the player with some tedious story about the fight between good and evil or the coming of age of some psychically gifted youth. Bad luck, Andy.


Stone, Paper, Scissors
AuthorAndy Kavanagh
FilenameSPS.Z80
Year1999
PositionNo ranking
Format48K
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DescriptionPlay scissors, paper, stone on your computer again.
CommentsAlistair: Another stone, paper, scissors game. Crapper than the earlier one but it came in later so it has to be disqualified :-)

Graham: This is an insipid re-tread of the earlier entry Rock Paper Scissors, and loses out for all the same reasons. This kind of laziness simply makes me sick!


Advanced Pro Wife Simulator
AuthorAndy Kavanagh
Filenamewife.z80
Year1999
PositionNo ranking
Format48K
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DescriptionBefore you decide to get married make sure you play this, it will really open your eyes. Make educated guesses as to what your wife wants to hear. Follow the onscreen instructions again.
CommentsAlistair: This is an essential program for those people planning on getting married, and is just about classable as a game. Unfortunately the responses are far too realistic so no joy for this one.

Graham: The rather nice looking machine code screen fade for this game made it look far too professional, and the software emulation of a wife's AI was much too realistic for this to be considered anything but a triumph of programming design.


147 Adventure
AuthorAndy Kavanagh
Filename147ADV.Z80
Year2000
PositionNo ranking
FormatSpectrum
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DescriptionNo description
CommentsWell done to Andy Kavanagh by sticking possibly the most awkward of all interfaces (the type-in adventure jobbee) onto a card game. At least I think it's a card game, I couldn't really get anywhere to find out. Couldn't even remember how to break into games from an INPUT statement. I think you've got to delete the dooblies and then type in STOP or something but all I could find was RANDOMIZE. Anyway, it's certainly crap, so well done.

147 Adventure 128 Enhanced Edition
AuthorAndy Kavanagh
Filename148.z80
Year2000
PositionNo ranking
FormatSpectrum
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DescriptionNo description
CommentsWell, it seems to be the same as 147 Adventure but with blue text. Maybe it has 128k sound as well but I certainly didn't hear any... Bloody hell, I hope my soundcard isn't fritzed. John'll kill me...

Bleeding Bob Carolgees
AuthorAndy Kavanagh
FilenameBOB.TAP
Year2000
PositionNo ranking
FormatSpectrum
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DescriptionNo description
CommentsThis attractive - yet still surprisingly crap - game is yet another entry from the Kavanagh-meister. It also boasts comprehensive instructions (which saves me a good ten minutes having to type the buggers out) to accompany the lame gameplay and so it makes a nicely rounded entry to the competition. Oh, in case you're wondering the game is about stopping Bob Carolgees bleeding to death. Y'know, I'm sure I once met Bob Carolgees but the bloke concerned claimed not to be him. If you'll excuse the pun, he was the spitting image of the chubby entertainer. Bet it was him, though. Bet he just didn't want to give me an autograph, the stuck up bastard! Grrr! Right, that it's, I'm too angry at this game to let it win now!

Beat The Spot
AuthorAndy Kavanagh
FilenameBTS.Z80
Year2000
PositionNo ranking
FormatSpectrum
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DescriptionNo description
CommentsGrrr! Reaction timers really get my goat since I failed my driving test on the emergency stop (oh, and the reversing round the corner while accidentally mounting the kerb and not noticing thing) so I declare this game disqualified. Well... okay, not disqualified but it's jolly well not winning, that's for damn sure as mustard. Hrumph! On the bright side, again Andy excels in including instructions and thus saving me from having to type anything out. Y'know, I may let him win just on that basis. We'll see...

Get Carter Adventure
AuthorAndy Kavanagh
Filenameget.z80
Year2000
PositionNo ranking
FormatSpectrum
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DescriptionNo description
CommentsNow, I never saw Get Carter and so by basing his adventure on the film Andy has alienated me and made me feel as if I'm somehow sub-normal (actually, according to most of my teachers at school I am, but I don't want bloody strangers pointing it out as well)

Catch The P
AuthorAndy Kavanagh
FilenameP.Z80
Year2000
PositionNo ranking
FormatSpectrum
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DescriptionNo description
CommentsBah! Force me to have to type RUN to play you're cruddy little entry, would you? Well, just for that I'm not going to let you win, even though this game is complete crap. Besides, it's not very imaginative crap, is it? It's not like you've really *tried* to make it unbearably awful, have you? I'd be surprised if this little BASIC plop didn't come about after your cat accidentally slept on your keyboard, randomly pressing keys in the process. Nil points!

Actually, my cat once reset my computer. She was sleeping behind it (it was a SAM Coup?) and I stroked her side, causing her to stretch her legs, depressing the reset button. Ho ho ho, how I laughed.

We had her put down soon afterwards.


Press Y To Win
AuthorAndy Kavanagh
Filenamey2w.z80
Year2000
PositionNo ranking
FormatSpectrum
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DescriptionNo description
CommentsNo. You. Don't.

Bungeeee
AuthorAndy Kavanagh
Filenamebungeeee.tzx
Year2003
PositionNo ranking
FormatSpectrum
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DescriptionAll the fun of jumping off a bridge with an elastic band tied around your ankles without the screaming, vomiting and bloody mess on the floor.
CommentsNo comments

iPAQ Attack
AuthorAndy Kavanagh
Filenameipaq.z80
Year2003
PositionNo ranking
FormatSpectrum
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DescriptionAn attempt by deKay to show it is possible to program for the speccy on a keyboard-less handheld.
<Audience-participation-style=pantomime> Oh no it isn't </Audience-participation-style>
CommentsNo comments

Sega Rally
AuthorAndy Kavanagh
Filenamesegarally.tzx
Year2003
PositionNo ranking
FormatSpectrum
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DescriptionArcade quality graphics [1] and no annoying voice telling to do this, do that, "don't drive the wrong way", "don't drive into the other cars", etc.

 

 

[1] Maybe 1970's quality but...

CommentsNo comments

Jump!
AuthorAndy 'Monkey' Herbert
FilenameJump.tap
Year2004
Position8
FormatSpectrum
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DescriptionThis is an almost perfect Speccy conversion of the little-known Atari VCS prototype cart "Skipping" which was programmed by Nolan Bushnell in 1975 (sic) during a lunchbreak. Only one copy of this cart is known to exist and I will be flogging it at eBay this Xmas.

No, I'm totally fibbing. But it does play like an Atari VCS game from 1975 (sic) so it's a nice thought. No instructions were included (nor title screen either it seems) but seeing as all you have to do is press any key to jump the skipping rope being swung by the two paddles from Pong (well, I like to think that), there are no need for any instructions. It's strikingly similar to Fisherman's Passions in that respect. This is the sort of in-depth gameplay that does the CGC proud!

Bonus marks for ridiculously complex and bloated BASIC code full of pokes, most of which deals with displaying the score. All in all, classic pointless drivel (the game, not my comments). But hey, at least the author hasn't promoted any websites in the code!

(Footnote to pedants: Yes, I know the Atari VCS wasn't released until 1977... yes, I know it's a crap joke too, sorry...)

CommentsNo comments

Mastermind
AuthorAndy Rea
Filenamemaster.zip
Year2006
Position8
FormatZX80
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DescriptionYou'll be disappointed if you're looking for the famous black leather chair here, I'm afraid, for Andy has created a masterpiece of minimalistic design. The good news is that now your Mastermind pegs won't get lost..... or swallowed (ahem), because you can play the famous strategy game from the comfort of your emulator. As well as being the only ZX80 title so far, this is probably the only game in the CGC this year that was written on the actual hardware and then transferred to an emulator. Most impressive, it even comes with a cool cassette inlay!
Comments

Crap Factor: 2  Technical Ingenuity: 7  Achievement: 5.5  Fun: 10

Total: 27.7 - and winner of the ZX80 CGC, cos it's the only entry!


Mine Field
AuthorAndy Rea
Filenamemfield.zip
Year2006
Position11
FormatZX81
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DescriptionAnother entry from the unstoppable Andy Rea. Since your character in this game is represented by a star, I doubled my fun by trying to imagine which celebrity I'd like to see crossing the minefield and, inevitably, being blown to smithereens. I won't tell you who I came up with, because Mr. Costner has a lot of fans out there.
Comments

Crap Factor: 4.8  Technical Ingenuity: 8  Achievement: 7  Fun: 7.2

Total: 27


One Card Poker
AuthorAndy Rea
Filenameocp.zip
Year2006
Position17
FormatSpectrum
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DescriptionOk, I knew Andy had entered another game, but I like to build the suspense! If this game walked into a Wild West saloon, then it would be shot so full of holes you could use it as a sieve. I am flabbergasted and outraged at the blatant cheating of this program (and the fact that I played it all the way to the end (twice) to check if I actually could win!)
Comments

Crap Factor: 8  Technical Ingenuity: 6.3  Achievement: 6.3  Fun: 4.2

Total: 24.8


Tron Trails
AuthorAndy Rea
Filenamett.zip
Year2006
Position11
FormatZX81
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DescriptionThat incorrigible Andy Rea is at it again, and we have another ZX81 entry. This one's actually fast too, and the inlay is [in the archive - CY]! Anyway, take control of the "light bike" (which is inexplicably dark) and don't crash! Actually it's not a bad little game, I wonder if Andy is planning another entry this year....
Comments

Crap Factor: 2  Technical Ingenuity: 8.7  Achievement: 7.3  Fun: 9

Total: 27


Advanced 3D Maze
AuthorAndy Rea
Filenamea3dm/AD3DMAZE.P
Year2007
PositionNo ranking
FormatZX81
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DescriptionAs if the ZX81 didn't have enough maze games already, here's another one - with a 3D twist, and random multi-screen maps.
CommentsDear Trading Standards,
Please find enclosed a tape containing a game sent to us for the zx81 entitled "Advanced 3D Maze." We are submitting it to yourselves because we believe that it is in clear breach of the Trades Descriptions Act (1968), being as it is neither advanced nor in 3D. In fact it cannot even claim to be isometric, as it is merely a series of lines on a screen. Similarly, as it describes itself as a 'Maze' game, it is also in breach of the Property Misdescriptions Act, as upon playing said game we discovered that the 'walls' have no relevance to the 'Maze' as it is possible to move straight through them, thus making it not even an accurate representation of any kind of maze.
We trust that the author, Mr. A. Rea, will be hearing from you soon, and will therefore instruct him to recall all sold copies and cease further distribution.
Yours,
Unsatisfactory Software

Lights Out
AuthorAndy Rea
Filenamelightsout/LIGHTSOUT.P
Year2007
PositionNo ranking
FormatZX81
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DescriptionA conversion of Tiger's Lights Out games, although somewhat less portable than the keychain version. 40 levels of puzzles where you must turn all the lights off in some sort of energy-saving government initiative.
CommentsAnother ZX81 game from Andrew Rea. It's a version of the old Tiger Electronics puzzle and... it's pretty good. Move the cursor to turn the lights on and off, and it'll also turn off the 4 lights around it. It's written in Assembler (source code provided!) and there's not actually anything bad about it. Andrew has clearly submitted this to the wrong competition. Sorry Andrew - you're not going to win a Crap Games Competition with *good entries.*

Just Not Fun Baby Fun
AuthorAndy Kavanagh
Filename23-Just-Not-Fun-Baby-Fun/JustNotFunBabyFun.sna
Year2010
Position29
Format48K
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DescriptionDon't try this game at home!
Comments Andy's first entry into this year's competition and he doesn't make it easy.  All I got in the email was 'It's called "Just Not Fun Baby Fun". It may be cheating using an editor. Pff, in my day, why I auda, etc.'.  No instructions, no background, not even the keys to play the game (which took me a bloomin' 10 minutes to work out).

If you really want to know, "Z" = "rotate anti-clockwise" and "M" = "rotate clockwise".  There may be other keys which do things but damned if I can find them.

This game is hard at first but do perserve.  I get the impression that you have to keep away from the other cars and try to get them to crash into each other.  I've never managed to clear a single sheet but you are taken to the next sheet after each death.  Lucky that.

Keys are awkward.  You rotate your car 90 degrees left or right but unfortunately, if you rotate into a wall, you simply stop until you rotate out of it again.  To make matters worse, if you do rotate into a wall, you cannot tell which direction you are facing as your car doesn't fit in the path sideways.  This can lead to your downfall when you start to panic.  It's just a shame that the keys aren't set up and have the responsiveness that was perfected with the likes of Pac Man 35 years ago.  Bad keys = good crap factor!

Each sheet comprises of a different maze with its own distinct graphics, colours and name (based on popular TV programmes).  The one shown in the screenshot looks like a loading screen which has been smeared across your screen and then partially wiped off with your finger.  There is a particularly painful red-and-magenta screen which is probably worse.

Again, we do have a game which is pretty addictive.  The more you play, the more you work out how your adversaries chase you and you can use that to your advantage.  I've spent the best part of an hour playing this game trying desperately to complete a whole level and work out what the yellow is for but not managed it yet.

Oh, don't even think about playing on any level other than 1!

Croc Jump
AuthorAndy Watson
Filename0623220742crocjump.zip
Year2012
PositionNo ranking
Format48K
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DescriptionThis is my csscgc2012 entry. Controls are Z,X and M.
CommentsI am very content with Andy\'s crap entry, because it borrows the most basic idea of game design. Jumping. You run the game, then start to jump. I find it most difficult, possibly because the game is crap.I am eagerly waiting for your next entry Andy.

Ski or Don't
AuthorAndy Watson
Filename0626235041Ski_or_don_t.zip
Year2012
PositionNo ranking
Format48K
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DescriptionThis is my csscgc2012 entry. Controls are Z and M.
CommentsWell this game uses one of the best tactics of crap gaming, which is a vertical scrolling provided by ROM. This facility often exploited by crap game designers, which actually makes the game un-crap, because of vivid full screen scrolling.But, Andy managed to make even this crap, with my help of doing crap graphics. it looks like horace is heading to a jungle with thousands of trees, and keys are utterly unresponsive. I'm not sure this time horace will stay in this jungle forever.Excellent crap game, you won't even want to try it again after you hit a tree.


Matched 27 records out of 1017 currently indexed.