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Author search: Andy
Tennis |
Author | Andy |  |
Filename | TEN.SNA |
Year | 1996 |
Position | No ranking |
Format | 48K |
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Description | They say the simplest ideas always produce the best games, and TENNIS PROVES IT WITHOUT A SHADOW OF A DOUBT! Tennis is produced for MAXIMUM PLAYABILITY in FULL MACHINE CODE!!!!!!!!!! Devastating effects and unbelievable gameplay make this one of the best arcade conversions EVER MADE! Grab a few friends and you'll NEVER STOP PLAYING EVEN IF THE WORLD BLOWS UP!!! |
Comments | No comments |
Octopus Lite |
Author | Andy Kavanagh |  |
Filename | OCT.Z80 |
Year | 1999 |
Position | No ranking |
Format | 48K |
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Description | Keep your man free from the octopus as he gets the treasure. Havent a clue as to what the keys are :-( |
Comments | Alistair: Could have been crap if the movement of the octopus hadnt been so realistic. Again crap but not crap enough. A good attempt. Graham: This game is very similar to the Nintendo Game And Watch titles of the early 80's, and as such brought back many happy memories of school. A side-effect of this was that I found myself in too happy a mood to possibly be nasty about this game. |
Really Smart Game |
Author | Andy Kavanagh |  |
Filename | RSG.Z80 |
Year | 1999 |
Position | No ranking |
Format | 48K |
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Description | Kill all the Mister Baddie men without losing your life. |
Comments | Alistair: A great game, i almost played it through to completion. Far too good for this competition, the fact that you have two weapons is also a minus for this game. Graham: Although it features excellent use of spelling mistakes this game loses out by including all the depth and subtlety of modern-day Japanese RPG's in it's battle system, while not encumbering the player with some tedious story about the fight between good and evil or the coming of age of some psychically gifted youth. Bad luck, Andy. |
Advanced Pro Wife Simulator |
Author | Andy Kavanagh |  |
Filename | wife.z80 |
Year | 1999 |
Position | No ranking |
Format | 48K |
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Description | Before you decide to get married make sure you play this, it will really open your eyes. Make educated guesses as to what your wife wants to hear. Follow the onscreen instructions again. |
Comments | Alistair: This is an essential program for those people planning on getting married, and is just about classable as a game. Unfortunately the responses are far too realistic so no joy for this one. Graham: The rather nice looking machine code screen fade for this game made it look far too professional, and the software emulation of a wife's AI was much too realistic for this to be considered anything but a triumph of programming design. |
147 Adventure |
Author | Andy Kavanagh |  |
Filename | 147ADV.Z80 |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Well done to Andy Kavanagh by sticking possibly the most awkward of all interfaces (the type-in adventure jobbee) onto a card game. At least I think it's a card game, I couldn't really get anywhere to find out. Couldn't even remember how to break into games from an INPUT statement. I think you've got to delete the dooblies and then type in STOP or something but all I could find was RANDOMIZE. Anyway, it's certainly crap, so well done. |
Bleeding Bob Carolgees |
Author | Andy Kavanagh |  |
Filename | BOB.TAP |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | This attractive - yet still surprisingly crap - game is yet another entry from the Kavanagh-meister. It also boasts comprehensive instructions (which saves me a good ten minutes having to type the buggers out) to accompany the lame gameplay and so it makes a nicely rounded entry to the competition. Oh, in case you're wondering the game is about stopping Bob Carolgees bleeding to death. Y'know, I'm sure I once met Bob Carolgees but the bloke concerned claimed not to be him. If you'll excuse the pun, he was the spitting image of the chubby entertainer. Bet it was him, though. Bet he just didn't want to give me an autograph, the stuck up bastard! Grrr! Right, that it's, I'm too angry at this game to let it win now! |
Beat The Spot |
Author | Andy Kavanagh |  |
Filename | BTS.Z80 |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Grrr! Reaction timers really get my goat since I failed my driving test on the emergency stop (oh, and the reversing round the corner while accidentally mounting the kerb and not noticing thing) so I declare this game disqualified. Well... okay, not disqualified but it's jolly well not winning, that's for damn sure as mustard. Hrumph! On the bright side, again Andy excels in including instructions and thus saving me from having to type anything out. Y'know, I may let him win just on that basis. We'll see... |
Catch The P |
Author | Andy Kavanagh |  |
Filename | P.Z80 |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Bah! Force me to have to type RUN to play you're cruddy little entry, would you? Well, just for that I'm not going to let you win, even though this game is complete crap. Besides, it's not very imaginative crap, is it? It's not like you've really *tried* to make it unbearably awful, have you? I'd be surprised if this little BASIC plop didn't come about after your cat accidentally slept on your keyboard, randomly pressing keys in the process. Nil points! Actually, my cat once reset my computer. She was sleeping behind it (it was a SAM Coup?) and I stroked her side, causing her to stretch her legs, depressing the reset button. Ho ho ho, how I laughed. We had her put down soon afterwards. |
Jump! |
Author | Andy 'Monkey' Herbert |  |
Filename | Jump.tap |
Year | 2004 |
Position | 8 |
Format | Spectrum |
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Description | This is an almost perfect Speccy conversion of the little-known Atari VCS prototype cart "Skipping" which was programmed by Nolan Bushnell in 1975 (sic) during a lunchbreak. Only one copy of this cart is known to exist and I will be flogging it at eBay this Xmas. No, I'm totally fibbing. But it does play like an Atari VCS game from 1975 (sic) so it's a nice thought. No instructions were included (nor title screen either it seems) but seeing as all you have to do is press any key to jump the skipping rope being swung by the two paddles from Pong (well, I like to think that), there are no need for any instructions. It's strikingly similar to Fisherman's Passions in that respect. This is the sort of in-depth gameplay that does the CGC proud! Bonus marks for ridiculously complex and bloated BASIC code full of pokes, most of which deals with displaying the score. All in all, classic pointless drivel (the game, not my comments). But hey, at least the author hasn't promoted any websites in the code! (Footnote to pedants: Yes, I know the Atari VCS wasn't released until 1977... yes, I know it's a crap joke too, sorry...) |
Comments | No comments |
Mastermind |
Author | Andy Rea |  |
Filename | master.zip |
Year | 2006 |
Position | 8 |
Format | ZX80 |
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Description | You'll be disappointed if you're looking for the famous black leather chair here, I'm afraid, for Andy has created a masterpiece of minimalistic design. The good news is that now your Mastermind pegs won't get lost..... or swallowed (ahem), because you can play the famous strategy game from the comfort of your emulator. As well as being the only ZX80 title so far, this is probably the only game in the CGC this year that was written on the actual hardware and then transferred to an emulator. Most impressive, it even comes with a cool cassette inlay! |
Comments | Crap Factor: 2 Technical Ingenuity: 7 Achievement: 5.5 Fun: 10 Total: 27.7 - and winner of the ZX80 CGC, cos it's the only entry! |
Mine Field |
Author | Andy Rea |  |
Filename | mfield.zip |
Year | 2006 |
Position | 11 |
Format | ZX81 |
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Description | Another entry from the unstoppable Andy Rea. Since your character in this game is represented by a star, I doubled my fun by trying to imagine which celebrity I'd like to see crossing the minefield and, inevitably, being blown to smithereens. I won't tell you who I came up with, because Mr. Costner has a lot of fans out there. |
Comments | Crap Factor: 4.8 Technical Ingenuity: 8 Achievement: 7 Fun: 7.2 Total: 27 |
One Card Poker |
Author | Andy Rea |  |
Filename | ocp.zip |
Year | 2006 |
Position | 17 |
Format | Spectrum |
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Description | Ok, I knew Andy had entered another game, but I like to build the suspense! If this game walked into a Wild West saloon, then it would be shot so full of holes you could use it as a sieve. I am flabbergasted and outraged at the blatant cheating of this program (and the fact that I played it all the way to the end (twice) to check if I actually could win!) |
Comments | Crap Factor: 8 Technical Ingenuity: 6.3 Achievement: 6.3 Fun: 4.2 Total: 24.8 |
Tron Trails |
Author | Andy Rea |  |
Filename | tt.zip |
Year | 2006 |
Position | 11 |
Format | ZX81 |
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Description | That incorrigible Andy Rea is at it again, and we have another ZX81 entry. This one's actually fast too, and the inlay is [in the archive - CY]! Anyway, take control of the "light bike" (which is inexplicably dark) and don't crash! Actually it's not a bad little game, I wonder if Andy is planning another entry this year.... |
Comments | Crap Factor: 2 Technical Ingenuity: 8.7 Achievement: 7.3 Fun: 9 Total: 27 |
Advanced 3D Maze |
Author | Andy Rea |  |
Filename | a3dm/AD3DMAZE.P |
Year | 2007 |
Position | No ranking |
Format | ZX81 |
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Description | As if the ZX81 didn't have enough maze games already, here's another one - with a 3D twist, and random multi-screen maps. |
Comments | Dear Trading Standards, Please find enclosed a tape containing a game sent to us for the zx81 entitled "Advanced 3D Maze." We are submitting it to yourselves because we believe that it is in clear breach of the Trades Descriptions Act (1968), being as it is neither advanced nor in 3D. In fact it cannot even claim to be isometric, as it is merely a series of lines on a screen. Similarly, as it describes itself as a 'Maze' game, it is also in breach of the Property Misdescriptions Act, as upon playing said game we discovered that the 'walls' have no relevance to the 'Maze' as it is possible to move straight through them, thus making it not even an accurate representation of any kind of maze. We trust that the author, Mr. A. Rea, will be hearing from you soon, and will therefore instruct him to recall all sold copies and cease further distribution. Yours, Unsatisfactory Software |
Lights Out |
Author | Andy Rea |  |
Filename | lightsout/LIGHTSOUT.P |
Year | 2007 |
Position | No ranking |
Format | ZX81 |
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Description | A conversion of Tiger's Lights Out games, although somewhat less portable than the keychain version. 40 levels of puzzles where you must turn all the lights off in some sort of energy-saving government initiative. |
Comments | Another ZX81 game from Andrew Rea. It's a version of the old Tiger Electronics puzzle and... it's pretty good. Move the cursor to turn the lights on and off, and it'll also turn off the 4 lights around it. It's written in Assembler (source code provided!) and there's not actually anything bad about it. Andrew has clearly submitted this to the wrong competition. Sorry Andrew - you're not going to win a Crap Games Competition with *good entries.* |
Just Not Fun Baby Fun |
Author | Andy Kavanagh |  |
Filename | 23-Just-Not-Fun-Baby-Fun/JustNotFunBabyFun.sna |
Year | 2010 |
Position | 29 |
Format | 48K |
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Description | Don't try this game at home! |
Comments | Andy's first entry into this year's competition and he doesn't make it easy. All I got in the email was 'It's called "Just Not Fun Baby Fun". It may be cheating using an editor. Pff, in my day, why I auda, etc.'. No instructions, no background, not even the keys to play the game (which took me a bloomin' 10 minutes to work out).
If you really want to know, "Z" = "rotate anti-clockwise" and "M" = "rotate clockwise". There may be other keys which do things but damned if I can find them.
This game is hard at first but do perserve. I get the impression that you have to keep away from the other cars and try to get them to crash into each other. I've never managed to clear a single sheet but you are taken to the next sheet after each death. Lucky that.
Keys are awkward. You rotate your car 90 degrees left or right but unfortunately, if you rotate into a wall, you simply stop until you rotate out of it again. To make matters worse, if you do rotate into a wall, you cannot tell which direction you are facing as your car doesn't fit in the path sideways. This can lead to your downfall when you start to panic. It's just a shame that the keys aren't set up and have the responsiveness that was perfected with the likes of Pac Man 35 years ago. Bad keys = good crap factor!
Each sheet comprises of a different maze with its own distinct graphics, colours and name (based on popular TV programmes). The one shown in the screenshot looks like a loading screen which has been smeared across your screen and then partially wiped off with your finger. There is a particularly painful red-and-magenta screen which is probably worse.
Again, we do have a game which is pretty addictive. The more you play, the more you work out how your adversaries chase you and you can use that to your advantage. I've spent the best part of an hour playing this game trying desperately to complete a whole level and work out what the yellow is for but not managed it yet.
Oh, don't even think about playing on any level other than 1! |
Ski or Don't |
Author | Andy Watson |  |
Filename | 0626235041Ski_or_don_t.zip |
Year | 2012 |
Position | No ranking |
Format | 48K |
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Description | This is my csscgc2012 entry. Controls are Z and M. |
Comments | Well this game uses one of the best tactics of crap gaming, which is a vertical scrolling provided by ROM. This facility often exploited by crap game designers, which actually makes the game un-crap, because of vivid full screen scrolling.But, Andy managed to make even this crap, with my help of doing crap graphics. it looks like horace is heading to a jungle with thousands of trees, and keys are utterly unresponsive. I'm not sure this time horace will stay in this jungle forever.Excellent crap game, you won't even want to try it again after you hit a tree. |
Matched 27 records out of 1017 currently indexed.
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