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Author search: Arda

Advanced Lawn Mower Simulator+ Expansion Pack
AuthorArda
Filenamealspluspack.zip
Year2008
Position63
FormatZX Spectrum 48K
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DescriptionIt's good and a little different to see an add-on entered into the CSSCGC. This title requires the original Advanced Lawnmower Simulator tape.

This brings me back. Firstly of course to the the original unexpanded game, but more than that, it evokes memories of going through a literal pile of add-ons and expansion tapes, grabbing screens from them for the WoS archive.

Often with addons, you feel that succesfully loading the thing up is something of an achievement. However, I have to say here that this add-on is particularly well-done, simple to use and essentially foolproof. In this case, insert the add-on tape first and then the original. Just be sure you don't have any sort of emulator setting enabled which auto-resets the speccy every time a new tape is inserted!

So, what added functionality does this expansion bring to the original game? Well, I deliberately refrain from giving this away in the screenshot, so again it's a case of play it to find out!

Instructions file included in the download.

CommentsI have an inexplicable enthusiasm for game add-ons. So, imagine the joy I experienced as I inserted this game tape and then downloaded and inserted the original lawnmower tape. Playing this add on game with ease. Nice of Arda to provide the user with the WoS download link to the original game, functional at the time of writing. Will there be lifetime support on this if the link ever changes I wonder? Anyway, can't say I was blown away with what the add on offers, but it gave me half a titter. Well done on thinking up the add-on idea though.

Escape from Body
AuthorArda
FilenameBody.zip
Year2008
Position117
FormatZX Spectrum 16K
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DescriptionThere's a bit of a story behind this one. Arda submitted this originally to CSSCGC 2007, but it arrived one day after that compo had ended. The date for this entry should really be 23/12/07 - but that would screw up the chronological ordering of these game pages. Chris Young, who hosted CSSCGC 2007 passed the game onto me today.

As for the game itself, you'll probably have to escape your body (perhaps with the aid of some pharmecutical substances) in order to actually understand it. Suffice it to say I died a few times whilst playing. It's probably my own fault though, I pressed a key.

Arda probably thought the world had forgotten about this one, but it came back to haunt him. (Think the Global Thermonuclear War game that keeps phoning you back). Enough respect to Arda who was willing to let this one back out in the wild again!

CommentsAah, the one that got away. Or did it? Arda submitted this to CSSCGC 2007, but it was too late for that compo. Long forgotten and lost (for 11 months). I guess the whole world had either remained unaware of it or (including Arda) completely forgotten about it. Then along comes Master Crap Game Archiver, Chris Young to dig this one out and to give Arda a bit of a shock, and rest of us a bit of a friendly giggle. You see this one came back to haunt Arda? - it just wouldn't die. What's it about? Truthfully, I don't think anyone has a clue. But it exists as a timeless curiosity, maybe open to further future interpretations.

Bubble Fight
AuthorArda
FilenameBubbleFight01.zip
Year2008
Position10
FormatZX Spectrum 48K
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DescriptionWell, this is the stuff that the original Cascade tape was made of! I have to confess to actually enjoying playing this one as I tested it out, but then again I enjoyed Frogger from the original Cascade tape too.

Arda tells me that the game contains a bubble sort type-in within. Pit your wits against the CPU as you try to manually sort your list of random numbers quicker than the CPU can bubble sort its own list.

Keys are Q=up, A=down, Enter=swap numbers, Space=finish sorting. Nice touch reminiscent of Wacky Darts as each level gets more difficult and you meet some hilarious characters such as Vicious Panda & Alien Bug - each having their own animated UDGs too. Arda provided an instructions file for the game in the downloadable zipfile.

CommentsAs I reviewed this one for the Dec tape mag, it's really no secret that I liked it. As mentioned in the review itself this sort of thing really oozes a wholesome crapness, but IMHO of that peculiar variety that hopefully will be more forthcoming in the future crap game compos. Not just that I actually enjoy the bubble sort game, but the vicious panda character really does give some extra amusement. Surely a speccy game character to go down in a top 100 game character list along with Dizzy the Egg, the slightly less famous Pippo and Gordon the Alien. The bubble sort algorithm was lifted from a type-in book - good to see someone is still using these type-ins even if it is just for the CGC.

CAR
AuthorArda
Filenamecargame.zip
Year2008
Position56
FormatZX Spectrum 48K
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DescriptionArda tells me that this game is over twenty years old, but it has been modified especially for CSSCGC 2008!

This game is actually quite fun as you drive along the pothole-ridden road earning plenty of cash as you do so. Although through modern eyes it could look more like the cost of fuel you are burning as you drive along!

Recently, I've fallen into the habit of only posting loading screens/intro screens on the game pages to leave an element of surprise on playing the game. So to see it, you'll have to play it!

From the supplied instructions:-

CAR GAME! (By Arda - 1985)

Make your way through 10 challenging levels of hole-jumping mayhem in this arcade action game.
Features woody's turbo loading protection so you can't take it and pirate it!

How to play:
carefully jump over the deep holes using Space bar. You will gain more score while jumping.
Good luck!

CommentsIn the UK, motorways, major highways and?regional and national trunk roads are maintained?100% by the highways agency and are generally?kept in very good condition. Other A-roads, B-roads and unclassified roads however are funded to varying degrees by local councils and the results are?unpredictable to say the least. Some of them are strewn with potholes, as depicted in this game. The ASCII-rendered car and road makes this exactly the sort of game that would be found in many type-in listings books, back in the day. Watch the road ahead or you may find the wheels come off. It's crap in its own way and yet somehow quite playable so a reasonably good score awarded. Please note also that this game is around twenty-four years old as I write this!

Crap Factor
AuthorArda
Filenamecrapfactor.tap
Year2008
Position79
FormatZX Spectrum 16K
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DescriptionHurrah, my prayers have been answered and in the very last hour of the competition too!

I can now check my judging of compo entries against this program's output which should calculate for me what the true crapness score should be! This should prevent any controversy of the results since we now have a scientific approach to crap game evaluation.

Only issue for me is the NEW command at the end of the program which means I have to load the program up again for every game tested.

A few rather precise floating point constants are to be found in the BASIC source. I'm wondering if the value of these is as fundamental and immutable as the speed of light?

Maybe this could be used by CSSCGC entrants too, in order to avoid submitting a potentially compo-losing entry.

CommentsFunnily enough, the title of this game is also the name I give to the 2009 version of the '80s program The Krypton Factor because the new version is basically crap! This is the game that dares to apply a computational algorithm to crap game scoring. Will it replace us judges? Perhaps after these results are out, most people will wish it had done! As for the game, very funny I thought it was that Arda had appended a NEW statement onto the end of the game code. I can only speculate that this is in case he is going to apply for a patent for this one and he doesn't want anyone else stealing the code. Hmm, maybe one day a clean-room open source re-implementation will be carried out? Verdict: Watch out CGC judges, your days are numbered. Automation is the way forward!

Reflex Meflex 09
AuthorArda
Filenamereflexa.sna
Year2008
Position77
FormatZX Spectrum 48K
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DescriptionWe used to watch a TV programme called the "Krypton Factor" back in the '80s. If only this game was around then it would've been perfectly suited to that format.

Test your reflexes with this one. Now no cheating by down-clocking your emulated speccy! Even if you are the sort of person who when spoken to may reply five minutes later "did you say something there?" you should still be able to eventually get the hang of this one.

I started off quite slowly with some poor scores, but got a bit better at it after a few further attempts. I still haven't got as far as getting the promised "reward" that the program tantilisingly offers. I haven't reached that higher plane of awareness just yet.

Also, don't jump the gun or of course you will fail before it has even started. This one does get pretty tough. But that's not surprising for me since every time I think I have swatted a fly, it is actually in the next room, rubbing its legs by the time I have realised I never caught it.

CommentsThis one is actually a challenging game. I never did completely master it as I'm just too, well slow really. As a tester of reaction times perhaps it should become part of the standard driving test or something. Eventually I tried to beat the game by mentally "timing" the countdown such that I could get a really fast score. With this method, I mostly failed by "jumping the gun" although I did get "8 ticks" at one point. Ahhhrg, that was so near yet so far from the ultimate goal of "7 ticks!" at which a treat is promised. Nice one if you were ever to host the spec-chum crap game equivalent of a "LAN party". It's actually a little too enjoyable and unique (and dare I say potentially useful) to become truly crap!

Slap Me Forum Troll
AuthorArda
Filenametroll_v17_3.zip
Year2008
Position96
FormatZX Spectrum 48K
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DescriptionFrom the supplied readme:-

Hello,
"Slap Me Forum Troll" is my csscgc 2008 entry.
September 10,2008 (v17)

After being kicked out of another speccy forum, you, lamestage, found yourself in another nicely populated forum. Hopefully this time you can take the forum over, and have it all for yourself.

How to play?
You read posts on the forum and flamefight with everyone about everything. Try to gain karma by flaming poor, and cheering rich. Try and force everyone out. This time you will kick others, and be the best lamestage of all times! Recommended game level is "2-easy"

The game is written in basic and compiled with Mcoder3. Tools used in this fine creation are Basin and ZxSpin emulators.

[Arda mentions his email address and blog URL in the readme which you can download - I won't put these details on here in case of spam. - DP]

Arda "ref" Erdikmen 2008

CommentsThis entry utilises what looks like a 63 column (at least) text driver. You know, similar to Hi-soft Pascal and Tasword, where all the 'w' characters look a bit like the hearts suite on a pack of playing cards. So, a point deducted for making things better than they should be! On the good (crap) side though, this game is totally poo - so thanks for entering it. Funny to see a rendering of the top part of the "World of Spectrum" forums index converted to scr format and a CSSCGC 2008 branding on the screen too. Feels truly like a "special edition" program or something. A lot of the WoS regulars are mentioned in the game and you can choose one as your "Buddy" whilst flaming the others. A high point of the game is the line "Do you want to get into polemic?". I usually don't but perhaps after Arda sees this game ranking, I may well end up knee deep in polemic. Congrats anyway to Arda on 25 years with the ZX Spectrum!

Horace and the Boulders
AuthorArda
FilenameHorace_and_the_boulders_SNAP.SNA
Year2009
Position3
Format48K
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DescriptionThe instructions provided for this game are pretty vague: "controls are 67890" so I'll do my best to improvise...

Guide your little Horace sprite around the platform levels collecting things without getting hit by the (I presume) boulders which roll down from above. I picked up a key and so I presume that the item at the top of the level is a door to the next level... I never found out because the controls are infuriatingly awkward. Download the game to see what I mean
CommentsNo comments

Drawlander
AuthorArda
Filename12. Arda - Drawlander
Year2011
Position44
Format48K
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DescriptionNo description
CommentsNo comments

the Owl
AuthorArda
Filename18. Arda - the Owl
Year2011
PositionNo ranking
Format48K
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DescriptionNo description
CommentsNo comments


Matched 10 records out of 1017 currently indexed.