New Search
How To Write...
The Professionals
CGC 2007
|
Search Results
Author search: Blood
Speccy Simon |
Author | Blood |  |
Filename | SIM.SNA |
Year | 1996 |
Position | No ranking |
Format | 48K |
Download Archive |
Visit this game's wiki page for player comments, docs, discussion etc |
Description | The ULTIMATE addictive challenge! How long can you survive against the MIGHT of Speccy Simon? Warp your mind, stretch your memory and pit your wits against a UNSTOPPABLE computer opponent! But don't blame us when you can't sleep at night because you see flashing colours every time you close your eyes! Less of a game, more of a way of life! Features FANTASTIC graphics and SUPERB quadraphonic sound! And you don't have to cart one of those chunky little round boxes covered in lights around with you - all you need is your Speccy (and a TV set and a tape recorder and some kind of portable power supply)! Batteries not included! |
Comments | No comments |
Wacky Zany Painter Guy |
Author | Blood |  |
Filename | WAC.SNA |
Year | 1996 |
Position | No ranking |
Format | 48K |
Download Archive |
Visit this game's wiki page for player comments, docs, discussion etc |
Description | He's Wacky! He's Zany! He's the PAINTER GUY! And he's HERE, on your Spectrum with an ASTOUNDING adventure into the world of Dulux Emulsion! Guide your painter around the screen painting that floor in ALL THE SHADES OF THE RAINBOW! But watch out for the other things on the floor, and don't step on your own paint trail! Featuring ENORMOUS WACKY SPRITES and a sound-track that'd put Pulp Fiction to shame, this is one game you'd murder your family to get hold of! |
Comments | No comments |
Ladeks |
Author | Lee 'Blood' Tonks |  |
Filename | Ladeks.tzx Ladeks.tap |
Year | 2004 |
Position | 13 |
Format | Spectrum |
Download Archive |
Visit this game's wiki page for player comments, docs, discussion etc |
Description | The founder of the CSSCGC returns with a vengeance, brandishing a game demonstrating the fine art of crapness! It has a great loading screen, a professional looking title page with options to select from, and it even comes with a bloated instructions text file that explains important things like how to load the game (and how to turn it off) and even explains that it is Freeware (no, really?). I was worried that this was going to be another Crap Invaders (far too good for the CGC) but I'm pleased to say that the game itself is total unoriginal, unplayable crap with UDGs galore. Phew. |
Comments | No comments |
Deluxe Greyhound Racing Simulator v1.01 |
Author | Andrew Blood |  |
Filename | dog/Dog11.z80 dog/Dog11.sna dog/Presentation1.tzx |
Year | 2007 |
Position | No ranking |
Format | Spectrum |
Download Archive |
Visit this game's wiki page for player comments, docs, discussion etc |
Description | See Deluxe Horse Racing Simulator v1.17. Andrew was threatening to enter a camel racing simulator as well, so we're all looking forward to that at CGC towers. |
Comments | The promise of a dog racing simulator, as dictated by the text file, sounded, well, promising. After all, who wouldn't want to recreate a night out at the dogs at Walthamstow, or Romford? We fired it up with anticipation. Even the loading screen looked great (once we'd located it in a separate file). We picked the track and got our readies out, eager to place our bets. We picked the dog... And they're off! Eh? When do you place your bets, exactly? D- |
Deluxe Horse Racing Simulator v1.17 |
Author | Andrew Blood |  |
Filename | horse117/horse117.z80 horse117/horse117.sna horse117/117load.tzx |
Year | 2007 |
Position | No ranking |
Format | Spectrum |
Download Archive |
Visit this game's wiki page for player comments, docs, discussion etc |
Description | All the fun of the races on your Speccy, with the added benefit that you won't lose any money gambling your life savings on the Grand National. |
Comments | Andrew Blood submitted his Dog Racing Simulator (Dog11.z80) along with this, a horse racing simulator in a similar vein (well, it's identical). Andrew, if you think churning out the same stuff and hope that nobody notices the difference, then congratulations - you're well on the way to a career with Electronic Arts, working on their FIFA Soccer series of games. |
Shave Rick's Beard |
Author | Chris 'BloodBaz' Walsh |  |
Filename | ShaveRicksBeard.tzx ShaveRicksBeard.z80 |
Year | 2007 |
Position | No ranking |
Format | Spectrum |
Download Archive |
Visit this game's wiki page for player comments, docs, discussion etc |
Description | Rick needs a shave, but he has some crazy hormones that make his beard grow at a rate of knots. Can you shave him and ensure he gets to work on time? |
Comments | A pretty good effort from Chris Walsh, the only downside being his patent-pending Thin Screen (TM) technology, which basically requires you to put your telly on it's side, which is far from convenient, to be honest. Especially if it's a 50-inch plasma mounted on the wall (although everyone we know who's got one has a speccy hooked up to it, controlling the array of digital boxes and recording gear). The game itself is pretty good, with accurate skill levels (unlike other spider-based Polish games we could mention, the selection isn't totally arbitrary). Otherwise, not bad. Although you need to make your mind up if it's Dave or Rick who is the centre-piece. |
Advanced PURPLE Loading Simulator |
Author | BloodBaz |  |
Filename | apls.tap |
Year | 2008 |
Position | 121 |
Format | ZX Spectrum 16K |
Download Archive |
Visit this game's wiki page for player comments, docs, discussion etc |
Description | Perhaps you've already enjoyed the delights of Advanced Loading Simulator by steve? Well, if you're a fan of that one, then you're sure to love this. Here we see the concept taken to a new level, with PURPLE loading bars in this version, although the author does in fact assure us that any similarity to other games is purely coincidental. This should be particularly welcomed by those people who have a pathological desire of anything purple. Those people certainly do exist as I once watched a serious documentary about such people, following them in their daily lives, and their ongoing pursuit of all things purple. It was erm... interesting! |
Comments | I awarded 1.01 to Advanced Loading Simulator and lets be honest, this game demands an identical score, but I have felt kind enough to award an additional 0.09 points since I actually like purple myself. Even if it is an illusion caused by the rapidly fluctuating blue and magenta bands of colour. This was a close one, Bloodbaz in that at one stage, early in 2008 you almost lost the compo and potentially ended up hosting CSSCGC 2009. However, you were saved by steve. Such are the tiniest margins between the results of similar compo entries. (Edit in 2nd pass of judging: saved from this fate by Guesser, steve and ADJB!) |
Knot in 2D |
Author | BloodBaz |  |
Filename | Knot_in_2D.tzx |
Year | 2008 |
Position | 23 |
Format | ZX Spectrum 16K |
Download Archive |
Visit this game's wiki page for player comments, docs, discussion etc |
Description | Epiphany is with us, a feast day and traditionally a time of merry-making. How apt then that we receive this fun submission from BloodBaz, perhaps seeking redemption after the sins of Advanced PURPLE loading simulator. The psychological scars from that one still haven't quite left some of us yet, but hey ho its a new year and at least this one is actually a playable arcade game of sorts. Imagine the scenario, you have beaten the game TRON, survived the discs of death and then crucially beat the light-cycle riding opponents. The Master Control Program (MCP) is no more. But do you feel like digitising yourself again and getting back into the system for one more solo lightcycle ride? Take in some of the digital scenery without MCP trying to flush you out. Why not? Just watch out though as you can still crash into your own trails. OK, I admit this game has absolutely nothing to do with TRON, but certainly reminds me of the 8-bit lightcycle games based on the movie. In the 2008 CSSCGC we are blessed with the BASIC version, which doesn't actually seem terribly crap for BASIC. In fact it runs at a very reasonable pace. Watch out though Guesser, BloodBaz has promised a machine code version for CSSCGC 2009! |
Comments | Out of BloodBaz's two entries this year, this is by far the best crap effort. Guide your swiftly moving pixel around the screen avoiding hitting its own path or the edges of the play area. Perhaps the code could be adapted to make an etch-a-sketch simulator? Clever intro screen which for a second tricks the user into thinking they may be starting a 3D game, before 3D changes to 2D with an accompanying low frequency BEEP sound. Brings us right back down to Earth with a bump like any crap game should do! Verdict: A fair effort, but when held up against Advanced PURPLE loading simulator it can only be described as pure genius! |
Matched 12 records out of 1017 currently indexed.
|