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CGC 2007
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Author search: BloodBaz
Shave Rick's Beard |
Author | Chris 'BloodBaz' Walsh |  |
Filename | ShaveRicksBeard.tzx ShaveRicksBeard.z80 |
Year | 2007 |
Position | No ranking |
Format | Spectrum |
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Description | Rick needs a shave, but he has some crazy hormones that make his beard grow at a rate of knots. Can you shave him and ensure he gets to work on time? |
Comments | A pretty good effort from Chris Walsh, the only downside being his patent-pending Thin Screen (TM) technology, which basically requires you to put your telly on it's side, which is far from convenient, to be honest. Especially if it's a 50-inch plasma mounted on the wall (although everyone we know who's got one has a speccy hooked up to it, controlling the array of digital boxes and recording gear). The game itself is pretty good, with accurate skill levels (unlike other spider-based Polish games we could mention, the selection isn't totally arbitrary). Otherwise, not bad. Although you need to make your mind up if it's Dave or Rick who is the centre-piece. |
Advanced PURPLE Loading Simulator |
Author | BloodBaz |  |
Filename | apls.tap |
Year | 2008 |
Position | 121 |
Format | ZX Spectrum 16K |
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Description | Perhaps you've already enjoyed the delights of Advanced Loading Simulator by steve? Well, if you're a fan of that one, then you're sure to love this. Here we see the concept taken to a new level, with PURPLE loading bars in this version, although the author does in fact assure us that any similarity to other games is purely coincidental. This should be particularly welcomed by those people who have a pathological desire of anything purple. Those people certainly do exist as I once watched a serious documentary about such people, following them in their daily lives, and their ongoing pursuit of all things purple. It was erm... interesting! |
Comments | I awarded 1.01 to Advanced Loading Simulator and lets be honest, this game demands an identical score, but I have felt kind enough to award an additional 0.09 points since I actually like purple myself. Even if it is an illusion caused by the rapidly fluctuating blue and magenta bands of colour. This was a close one, Bloodbaz in that at one stage, early in 2008 you almost lost the compo and potentially ended up hosting CSSCGC 2009. However, you were saved by steve. Such are the tiniest margins between the results of similar compo entries. (Edit in 2nd pass of judging: saved from this fate by Guesser, steve and ADJB!) |
Knot in 2D |
Author | BloodBaz |  |
Filename | Knot_in_2D.tzx |
Year | 2008 |
Position | 23 |
Format | ZX Spectrum 16K |
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Description | Epiphany is with us, a feast day and traditionally a time of merry-making. How apt then that we receive this fun submission from BloodBaz, perhaps seeking redemption after the sins of Advanced PURPLE loading simulator. The psychological scars from that one still haven't quite left some of us yet, but hey ho its a new year and at least this one is actually a playable arcade game of sorts. Imagine the scenario, you have beaten the game TRON, survived the discs of death and then crucially beat the light-cycle riding opponents. The Master Control Program (MCP) is no more. But do you feel like digitising yourself again and getting back into the system for one more solo lightcycle ride? Take in some of the digital scenery without MCP trying to flush you out. Why not? Just watch out though as you can still crash into your own trails. OK, I admit this game has absolutely nothing to do with TRON, but certainly reminds me of the 8-bit lightcycle games based on the movie. In the 2008 CSSCGC we are blessed with the BASIC version, which doesn't actually seem terribly crap for BASIC. In fact it runs at a very reasonable pace. Watch out though Guesser, BloodBaz has promised a machine code version for CSSCGC 2009! |
Comments | Out of BloodBaz's two entries this year, this is by far the best crap effort. Guide your swiftly moving pixel around the screen avoiding hitting its own path or the edges of the play area. Perhaps the code could be adapted to make an etch-a-sketch simulator? Clever intro screen which for a second tricks the user into thinking they may be starting a 3D game, before 3D changes to 2D with an accompanying low frequency BEEP sound. Brings us right back down to Earth with a bump like any crap game should do! Verdict: A fair effort, but when held up against Advanced PURPLE loading simulator it can only be described as pure genius! |
Matched 5 records out of 1017 currently indexed.
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