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Author search: Digital Prawn

Evel Knievel One-Liner Bus Jumping
AuthorDigital Prawn
Filenameevel.tzx
Year2007
PositionNo ranking
FormatSpectrum
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DescriptionJoystick-waggling stuntman simulator with increasingly difficult bus-jumping challenges, all in a single line of BASIC (I can only assume DP didn't think this game was worthy of the Oneliner contest)
CommentsEvel Knievel One-Liner Bus Jumping is billed as a "mini-homage to the stuntman," mini being the operative word - coded in just one line of (incomprehensible) BASIC, the game sees you trying to jump over increasing numbers of red buses, which is achieved by basically bashing random keys of your choice - the concept behind it is pretty good, but the implementation is crap - random keys?
See what we did there? The review above was only one line.

Quest For The Golden Egg, The
AuthorDigital Prawn
Filenamegolden.p
Year2007
Position41
FormatZX81
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DescriptionA treasure-hunting adventure with 10,000 different locations to visit.
CommentsMan, this is one of the worst games I've ever played - and I've played Rise Of The Robots. Quest For The Golden Egg is effectively an attempt to locate an egg based on a set of X,Y coordinates - it wants to be an arcade/RPG adventure, but it would be more at home on an Excel Spreadsheet. It could work as a text adventure, but, erm, it isn't one. Play at your peril. The instructions state, "Here the real enemy is existensial despair." You'll face this just by typing LOAD"". You have been warned.

UnDoku
AuthorDigital Prawn
Filenameundoku1.z80
Year2009
PositionNo ranking
Format48K
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DescriptionDo you struggle with Sudoku? Have trouble counting up to 9? well then you'll love Unary-Doku! In a counting system with only one number you can't fail to complete this puzzle in record time. Probably not the best puzzle to while away a long train journey though, so I don't expect to see UnDoku book 1 in WHSmiths any time soon...
game snapshot
CommentsNo comments

Riddle Master
AuthorDigital Prawn
Filenameriddle.tap
Year2009
PositionNo ranking
Format48K
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DescriptionDigital Prawn brings us an exciting text based adventure, based on a journey to spiritual enlightenment.

As you travel your long and winding path (okay I tell a lie, it's not winding at all) towards ultimate knowledge you are impeded by 10 pesky trolls (or is that just you standing in the middle of the road looking gormless?) posing curious riddles.

The game has a reasonably readable colour scheme, and starts off with a rather irritating tune composed with version 3 of Andrew Owen's GarageBEEP program. The answers to the riddles are stored in data statements encrypted with a highly (in)secure algorithm... quite pointless but rather nifty really.
riddle.tap file
CommentsNo comments

Commode Nybbler Part Deux
AuthorDigital Prawn
FilenameCNPD.zip
Year2009
PositionNo ranking
Format48K
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DescriptionThis game skirts *very* close to breaking Rule 1, in that it is VIC-20 based, written in 6502 assembler and running in James Smith's "Twenty Commodes" emulator for the ZX Spectrum.

(Un?)Luckily it's crap enough that this flagrant rule bending can be overlooked since it does achieve the intended result. Something that runs on a spectrum and is near unplayable!

This is a snake/worm type game using left/right style controls (anticlockwise/clockwise) and your snake/worm can move in 8 directions.

Eat the toilets to progress through the levels while avoiding hitting obstacles. There are ten levels in total but winning is "almost certainly impossible".



The .zip containing snapshot, manual, and 6502 source code is here
CommentsNo comments

Space Whale
AuthorDigital Prawn
Filenamespace-whale.z80
Year2009
PositionNo ranking
Format48K
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DescriptionCheck out the parallax star field scrolling, and fast machine code sprites in this exciting space adventure. You are a space whale (yes a space whale! just because it's infinitely improbable doesn't mean they can't exist!) Your mission is to destroy the alien ship before it can report back to base. By shooting at it... I guess space whales have guns then. The collision detection increments your points, but doesn't seem to bother destroying the projectile!

Space Whale snapshot
CommentsNo comments

The Quest for the Golden Egg 2
AuthorDigital Prawn
Filename04-QuestForGoldenEgg2/Golden2.txt
Year2010
Position39
Format48K
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DescriptionNo description
Comments Apologies to Digital Prawn for missing this epic game in my first upload.  I had played it earlier that day (like we believe that! - ed.) but once again fatigue from my day job as a secret agent got the better of me!

If you are loading this game into a REAL spectrum (which I assume you all will be of course) do plan it first.  Do LOAD "", start the tape, then take that two week holiday into the Balearics.  It might have finished loading on your return.  I thought I might at least enjoy the loading screen whilst I wait in anticipation but it was robbed from right under my eyes no sooner had it arrived.  As to the loading time, maybe someone should tell the silly Prawn that he doesn't have to zero out the entire machine's memory to make his game work, and if he did, then he should read up on a little trick with the LDIR command!

But onto the game.  Apparently, your quest is to navigate Yendalf through the forest of Talberon whilst wielding his staff of Xandar in a menacing way until you find the golden egg.  OK - let stop there; Yendalf? Talberon? Xandar? Who makes up these names? (DP presumably - ed.) Sounds like Tolkien on ACID.

The game isn't as horrendously awful once you ignore the fact that there isn't any sort of scoring mechanism, no time limit and infinite shots of the staff (AFAIK) and that the extent to which the egg is camouflaged is that it is the same colour as the trees! Whoopie doo!

Saying that, I did manage to accidently destroy the egg so I suppose I probably need more practise.  Then again, I blame the stupid position of the fire button - great layout if you have NO THUMBS!

Graphics and anim speed however are not bad enough to warrant the game really crap.  Therefore, it is back to the drawing board my binary crustaceous friend.

Turbo Rubber Ducky Shootout
AuthorDigital Prawn
Filename08-Turbo-Rubber-Ducky-Shootout/turbo-rds.zip
Year2010
Position32
Format48K
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DescriptionStay still you damn quacker!
Comments Digital Prawn shows off his skills in BASIC by pushing his game through the Hi-Soft BASIC compiler in order get himself a few extra CPU cycles every frame while you try to whack the ducks and avoid the skull and cross bones.

I loved playing this game on the BBC Micro back in the 80s.  DP appears to have missed out on a design flaw that the BBC game had which was the ability to switch the music on and off by firing at a box on the right of the screen (thus consuming your much needed ammo).  Then again, I suppose the lack of music in DP's game probably renders such a box redundant.

Game gets nicely repetitive very quickly and a great cheap and cheerful screen colour change after you complete each sheet. Interestingly, the Quit Game (Y/N) option at the end of the game resets your spectrum for you if you select N.  Clearly, this is DP's attempt to stop hackers from breaking into the game and finding a POKE for infinite lives or ammo.

Smiler in Arrowe Land
AuthorDigital Prawn
Filename12-SmilerInArroweLand/smiler.txt
Year2010
Position40
Format48K
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DescriptionTwisted Sokoban!
Comments The Prawn once again delights us with a half decent game that would have had no problems qualifying for the Cascade Cassette 50.  Too good in fact. If our electronic shrimp hadn't written any software using the Z88DK compiler then this is pretty impressive start to his new career as an 8-bit C programmer.

Sound is basic but pretty okay.  Graphics are basic and erm... chunky but okay.  Game play is a bit lethargic but still, pretty addictive - enough to get you through the levels which are also pretty easy (but his instructions says that they are).

What most impresses me is DP's sadomasochistic self discipline in choosing to use vi as "editor of choice".  I guess Prawn just likes that extra challenge that most of us would choose to go without!

In summary: Possibly not crap enough to win the compo but a there are lots of worse ways to kill ten minutes of your life.

Fishing Mission 2
AuthorDigital Prawn
Filename13-Fishing-Mission-2/fm2.sna
Year2010
Position12
Format48K
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DescriptionAngling for losers
Comments Digital Prawn's latest entry is definitely not for the faint hearted.  No matter how hard you try, boredom comes in quick and fast.  Amazingly, Fishing Mission 2 could be likened to that classic game Elite - you have cash which you need to spend wisely before moving into a graphical arena.

So, you have £50 to spend.  You have to buy a fishing rod, a reel, a line, some bait, some hooks and a bobble hat.  Lucky for me, after the third game, I realised I could by the best of each with the £50 starter.

On the way to the river, you might come unstuck with an Act of God or possibly the Feds so beware.

The final part of the game is where the graphics kick in; well, more dibble than kick! Your rod extends what looks like upwards (but I think that is just an accident in perspective).  There is very little interactivity - just press 0 when you think you might have a bite.

I did manage to catch 282Kg of merchandise during my last fishing trip (none of which you could have been grilled and served up for dinner).  This was a bit of a surprise and the game rated me as a fine fisherman.  WTF?

Some nice surreal (and frankly, bizarre) aspects of the game such as choice of bait, the random assaults en route to the river and the usual (and not so usual) kind of crap that one pulls out of the river when fishing.

This might be the last DP entry for a little while so please enjoy!

MEMPTR Snake
AuthorDigital Prawn
Filename11. Digital Prawn - MEMPTR Snake
Year2011
PositionNo ranking
Format48K
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DescriptionNo description
CommentsNo comments


Matched 11 records out of 1017 currently indexed.