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Author search: Firelord
Crap Games Competition - The Adventure 2008 |
Author | Firelord |  |
Filename | CrapGamesCompetitionTheAdventure2008.zip |
Year | 2008 |
Position | 53 |
Format | ZX Spectrum 16K |
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Description | Firelord's Description:- Crap Games Competition 2008 - The Adventure Introduction. Have you ever wondered how it feels to be a judge in the CSSCGC? Now live the thrills of being a judge in the CSSCGC from the safety of your home without being scared of being lynched by the angry fans. This is a RPG game where you control different characters in order to judge entries of different years. Instructions: By selecting a year/judge you select different types of gameplay. Each different judge have different skills (Inteligence, Charm, Strength ,Agility, Charisma & Crap awareness). |
Comments | A nice meta game, where I found I could play the part of myself, Digital Prawn, but that would have made it too easy for me. So I played as blood instead. I can only assume that Firelord managed to build up a psychological and personality evaluation of each Judge, in order to give this game a sense of heightened realism. Was this done from reading form posts and scanning websites, or were phone-taps and surveillance equipment involved too? It doesn't get any more CSSCGC-centric than this! |
Deadly Warriors The Adventure 2008 |
Author | Firelord |  |
Filename | DeadlyWarriors.zip |
Year | 2008 |
Position | 73 |
Format | ZX Spectrum 16K |
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Description | Firelord Writes:- Description : You've played Street Fighter, Mortal Kombat, Tekken & all the Harry Potter games. Now, its time for you to try the ULTIMATE FIGHTING game. Now you don't just press random buttons!! You must think before you press a key. YES THINK !!! Fighting have never been more realistic!!! Using the money that you gain in each fight,you can buy better equipment and hire a better coach. The experience from each fight can be used to raise your skills in one of the most advanced skill system ever created. Deadly Warriors The Adventure (TM) is a family game that its main goal it to kill all your opponents until you become the killing machine tournament (c) champion of 2008!! Have fun & Don't try this at home!! What people have to say about this game : -Sir Bill Sinclair : I haven't played anything that realistic before !!! -Linus Gates : That game was the real reason that computers were invented!! -Clive Torvald : In my next version of my operating system I'm planning to put this game in the main Kernel! |
Comments | Firelord mentioned that this game took 4.5 billion years to be completed - or in fact the approximate age of our planet and solar system. So, from the molten coalescence of our rocky planet, via the formation of the primeval soup and eventually towards the evolution of the higher apes we finally reach what made it all worthwhile - this ZX Spectrum crap game by Firelord of course. You see that is Chaos Theory (From a glass, I pour some water on my hand) and say again you see - Chaos Theory, look at that. The game itself is rather chaotic with a full text exposition of a brutal live ring fight. It almost reminds me of some MUDs I have played in the past, as the fight progresses - Will I hit them or will I miss? you think. Sometimes you'll get a screen full of cyan on white text which isn't easy on the eyes but did make wonder about the possibility of porting this one to the VIC-20. |
GOD Simulator 2008 |
Author | Firelord |  |
Filename | GOD_Simulator2008v01.zip |
Year | 2008 |
Position | 78 |
Format | ZX Spectrum 16K |
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Description | Description by Firelord:-GOD Simulator 2008'In the beginning God created the heavens and the earth...' Have you ever wanted to know what would happen if GOD didn't design the world as it is now? How would the sky look if it was different? Now you can relive all the EPIC CREATION playing the role of GOD After this game , nothing will EVER be the same !!! |
Comments | You can't get a more God game type game than a God simulator. Even Populous doesn't touch this when it comes to actually playing the role of God. A relatively simplistic affair awaits (compared to actually running the entire universe) and?you'd be forgiven for thinking that some elements of being God have been omitted from the game due to the technical limitations of the speccy platform. I like the drawing of the asterisk starfield though. That was the sort of graphical treat which could be found in type-in books of the era and used to really impress me during the early days of home 8-bit computing. |
LOST 2008 - The Adventure |
Author | Firelord |  |
Filename | Lost_TheAdventure2008_v03.zip |
Year | 2008 |
Position | 67 |
Format | ZX Spectrum 48K |
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Description | Description by Firelord:-LOST 2008 - The AdventureLOST 2008 - The Adventure is the first spectrum game that features REAL COLOR photos. Implementing the Advanced InterPC Spectrum Graphics System(TM) or AISGS, this game can impress even the Amstrad & commodore users. Featuring more than 7000 exotic locations it put you as the leader of a group of people that was lost after a plain crash. At various points of the game you will be asked to open a specific image from the /images_/ folder of the game. We suggest you keep an image viewer open in your PC. |
Comments | The second LOST game entered into CSSCGC 2008 makes me wonder what it is about this TV series that has seemingly given it a lasting cultural impact. (alas I have not seen it yet) Again, an amusing array of input options is provided on the start screen, which is the hallmark of a Firelord release. We have come to expect nothing less! I take it the main point of this game is to highlight how each episode is painfully dragged out, which does seem to be a feature of many current day TV series. A unique and original touch is the inclusion of digital photographs for viewing on a PC. These are critical for playing the game, since they are referenced from the in-game text in lieu of actual ZX Spectrum compatible images. The resolution may be much better this way, although I can't help but speculate what the result would've been had these images been run through a .SCR converter - crapper than this I presume? |
Starting Next CSSCGC Server Simulator |
Author | Firelord |  |
Filename | StartingNextCSSCGCServerSimulator.zip |
Year | 2008 |
Position | 69 |
Format | ZX Spectrum 16K |
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Description | Here is another very appropriate "final day of the compo" entry for CSSCGC 2008. For some reason, I just can't shake that feeling of "It's the last day, bring a toy in" that we used to get at school. Well I have to admit to laughing out loud at playing this one. I won't spoil the surprise by showing the content of the game in the screenshot, so that's just taken from the intro page. As you can see, it has the "Firelord" hallmark about it! I played this until I got up the part which is almost as tense and nerve racking as the film "Juggernaut". Kinda makes you feel like Richard Harris as you attempt to hurredly deal with a potentially disasterous hardware crisis! |
Comments | This one is quite presumptive about the personal PC usage habits of CGC compo hosts and the problems they are faced with - in a most hilarious way. Even if Firelord did not write "by Firelord" on the intro screen, I could have told you on the spot this was one of his. A mischievous brand of humour prevails and Firelord's trademark INK/PAPER combinations are both on display here. You could positively cack yourself at the drama and realism conveyed as time runs low and there is real "trouble at mill". I just chuckled at the line stating "this all happened because you were viewing adult material" or something to that effect!. Verdict: Well it made me laugh and it is crap - so a reasonable score for a text-dominated effort. |
Redefine Keys The Adventure 2008 |
Author | Firelord |  |
Filename | ZXRedifineKeyboard-Theadventure_v2.zip |
Year | 2008 |
Position | 65 |
Format | ZX Spectrum 16K |
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Description | Have you ever played any speccy titles where redefining the keys is the best part of the game? I know I certainly have. Here, this great tradition is taken to its logical conclusion. Pay homage to those great "redefine keys" sections that we know and love (and of course are typically insanely overcomplicated). Play this for half an hour and you are guaranteed to start believing that your keyboard is broken or else you be sorely tempted to smash it up anyway. If we learn anything from this game it is surely that those poeple who went out and bought a kempston interface where missing all the fun. Download the supplied archive to read the author's accompanying doc file and supplied image. Those files could somehow be put together to make a cassette inlay for this title, but I don't believe for one minute that anyone out there is sad enough to do that! *Updated 18/05/08* - v2 of this game has been released. |
Comments | A thoughtful prominent spelling mistake appears in this send up of the perennial agitation caused by overly complicated "define keys" screens. This entry takes the concept to a stupendously frustrating level. I may have been tempted to name this one "Redefine Keys The Ordeal 2008", as for me use of the word "Adventure" somehow conjures up mental images of an apple and a loaf of bread in a knapsack and the slaying of an orc with a silver sword. I don't think you can possibly win this game, but after several minutes of playing I'd say that my willpower had been sufficiently drained to the point where I just wanted to escape it. So, job well done in that respect! |
SpectrumXAMPP |
Author | Firelord |  |
Filename | 01-SpectrumXAMPP/SpectrumXAMPP-ApacheServer_.zip |
Year | 2010 |
Position | 27 |
Format | 48K |
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Description | XAMPP port for Spectrum 2010(c)This is NOT a game. It's a developer tool that includes Apache, MySQL & PHP.Ported & Compiled for Spectrum by Firelord Quality Games LTD. |
Comments | This, our first entry to the 2010 compo arrived on the day of opening from Firelord.
If you are a software developer like me, you might be familiar with the XAMPP toolset. Well, I was quite excited when Firelord sent me an email saying that he had successfully ported it to the ZX Spectrum (16K or 48K version wasn't stated however). I say successfully in the broadest sense of the word however...
Excitedly, I booted it up and was reassured by the intro screen but after that, things did tend to go downhill a bit. After some initial warnings and prompts, the start up process hit one brick wall after another, each feeling like a slap in the face. Not only was some kind of virus attacking the MYSQL server, but my log file was apparently decorated with firewall and port issues. Obviously my humble speccy was straining at this point as familiar ZX BASIC error codes came in. Eventually I had to pull the power plug from my machine but it was too late - I now have another lifeless speccy to use as a doorstop. Another one bites the dust.... just like this app. |
Spectrum Blind Flight Simulator 2 - Flying The Plane |
Author | Firelord |  |
Filename | 05-SpectrumBlindFlightSimulator2-FlyingThePlane/SBFS2-FlyingThePlane_readme.txt |
Year | 2010 |
Position | 3 |
Format | 48K |
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Description | DDA friendly flight sim. |
Comments | Firelord is on a mission in this year's competition - 2nd game submission just under 48 hours after his first one and this must have been written whilst smoking the wacky backy.
This game appears to be the sequel to last year's entry "Sinclair Blind Flight Simulator" but this time you get to fly the plane from take off up to landing. What makes this flight sim a bit different is that you do it using the classic adventure keys: N E S and W. (Bet you can't find that in the 747-700 series aviation manual!) Still, it's about all you have to go on as you have to feel your way around in order to progress the adventure. It is at this point where you have to wonder why the adventure features graphics if you are blind. Still all graphics look like they were done on an etch-a-sketch and probably by a blind person!
You get the option of using the Braille Monitor or Normal Monitor at the start but the Braille version didn't seem to change anything. Presumably this is because I don't have a Braille monitor.
I thought it was a bit odd that the LOOK command still works as normal in this adventure game. I thought Firelord would have had the insight (!) to use the keywords FEEL, TOUCH, GROPE etc. instead but alas no.
Some screens don't allow you to read the description before the text rolls off the screen. Hint: Type WORDS to view all the text and GRAPHICS to return to pictures mode. That little nugget will have earned Firelord a couple of notches on the crap factor alone.
I must say, the whole concept and the in-game content is a great read and very amusing. Can't wait for the third and final part of the trilogy: the landing. |
Matched 11 records out of 1017 currently indexed.
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