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Author search: Iceman

Jet Rocket
AuthorIceman
Filename38-JetRocket/JROCKET.tap
Year2010
Position35
Format48K
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Description Poor man's rip off of a well known classic
Comments Iceman has been busy, taking advantage of the final days left of this year's competition in order to secure his entry.  Well, not that busy... he started development on this game over 25 years ago when Uncle Clive was releasing his ill fated C5. A fate, I dare say, that will only be matched by this game!

Well, it's not all bad. It does have a loading screen, instructions, colour and sound, oh, and the spelling has even been checked.  So basically, it scores well in exactly the areas that a crap game shouldn't.  Two worthly crap notes come to mind however:
  1. Using the left and right keys to move your player left/right as well as up/down!.  Assuming the choice of keys are based on the Interface 2 Joystick - I can only assume that you are expected to turn your joystick on it's side when you play certain parts of the game.
  2. You only get one life despite the score panel showing LIVES: 3.  Only later did it become apparent that the lives refer to your man being hit by the enemy - hitting your rocket will end the game completely.
Game play is character based but colourful with basic sound effects.  It lacks some interest - the enemies could do with changing their graphic style from the basic box shape between levels, maybe with some variation in the way the come at you.

Found one bug (I think). Having landed after leveling up, I think I was holding down the 7 key and it made me jump straight bck into my rocket and take off again!

Guess the Number
AuthorIceman
Filename41-Guess-The-Number/Guess-the-number.tap
Year2010
Position21
Format48K
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Description Poor man's rip off of a well known classic
Comments Once again, Iceman has been putting finger to dead flesh to split out this less than enthusiastic spin on "Guess the Number".

The ZIP file emailed to me is packed with weird and wonderful things.  Along with the useful and most appreciated source code and Notes file, Iceman has also included his obligatory License notice and some stuff regarding the hacking of Jet Rocket, his previous entry.  Peruse the source code by all means, but... DARE YOU MODIFY AND RELEASE HIS WORK (ALL OR PART THEREOF) THEN DAMN YOU FOREVER IN HELL UNDER THE WATCHFUL EYE OF BEELZEBUB AND HIS MINIONS...!

"Guess the Number" feels a bit like the computer in The Hatch in Lost where you have to type the numbers in.  Except, rather than typing 4 8 15 16 23 42 every 108 minutes, you have a different (albeit just as pointless) task of guessing a number between 1 and 100 within 7 guesses.  Nice effect however with the green screen and teletype screen updates.  Feels like you are playing via a 300 baud modem!

Here's there science as I see it.  The "Binary chop" method allows you to guess any number between one and 2^n in n guesses.  So for seven guesses, any number is guessable between one and 127 within seven guesses, therefore getting a number between one and 100 is always achievable providing you select the middle number between your best "lower" and best "higher" guess.  Due to my obsessive nature, I cannot make myself NOT choose the middle-ist number each time and so I have utterly failed to fail in this game.  I will leave it to you to see what happens if you don't guess correctly by your 7th go - I understand it is worth trying! :-)

Once again, a bit too refined for totally crap: No text errors, good quality error checking and feedback.  Iceman should win a few points for the other Jet Rocket (un)related stuff which ought to be posted separately.

JSW Fixer
AuthorIceman
Filename42-JSW-Fixer/JSWFIXER.tap
Year2010
Position6
Format48K
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Description Not a game and damn your eyes for a blaggard if you can get it to work
Comments Iceman is really burning the extra time of this competition!  This entry was entered on the penultimate day of the competition, during which I had already started scoring the remaining entries.

In an attempt to fix some of the bugs and provide some added extra options to the most poked game in Spectrum History, this application allows you to load in the 32K of JSW code, present a list of options to change and save out that 32K back to tape.

The options are somewhat archaic in their ordering.  Obviously, each option was bolted on to the end as Iceman stumbled upon potentially useful or interesting pokes.  I was amused by the reference to the "Interface II fix" - I wasn't aware that the Interface II caused a problem with JSW.  Surely the IFII is just a bunch of passive components?

Some pokes invoke a rather long "PLEASE WAIT" - not sure what is so tricky about poking a few bytes of upper ram, but still!

I was particularly interesting in knowing what "Running the special design fixes" caused.  As you will see from below, I will probably never know!

One wrong response and you are starting from scratch!  The wording could be better as could the formatting.

Now onto the serious flaws: I consider myself quite apt at negotiating my way around a virtual tape in an emulator, but in the three attempts I made at saving the "fixed/poked/enhanced" JSW code, I found that it loaded back as 32K of what I can only assume to be zero bytes! I followed all the instructions (French, English AND Japanese!), went through the laborious process of selecting "Conservatory Roof fix" this, "Object in Hall fix" that, followed the save process (that God for Flash Load and Save, eh?).  And still, my saved 32K came out as a flatline!

Now this might be a ploy of being a crap game. Not enough was it that the file that the Fixer program saves is called "jsw1" and the default JSW loader explicitly wanted to load "Jetset2".

Not a game.  Doesn't work.  Definitely crap!  Well done Iceman!

JET-ROCKET
Authoriceman
FilenameJET-ROCKET_iceman.tap
Year2013
PositionNo ranking
Format48K
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DescriptionNo description
CommentsNo comments


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