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Author search: Mojon Twins

Ultimate Anger Simulator
AuthorThe Mojon Twins
FilenameAnger_Simulator.rar
Year2008
Position66
FormatZX Spectrum 48K
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DescriptionBilled by the authors as a sportive simulator with a metaphysic final, this button basher will have your character turning into a blue rage. The air will probably turn blue too as you frustratingly attempt to move the anger bar right down to the end of the scale. Hires graphics of the short-tempered maniac somehow conjour up vague memories of Brian Glover as Andrews in Alien 3, but that's just because most games somehow remind me of a sci-fi movie. Perhaps you will instead be reminded of Buster Bloodvessel? No, you can't possibly get any angrier than that can you, surely not? C sourcecode for the Z88DK development environment kindly included in the downloadable RAR archive.
CommentsThis game is quite evil, but in a completely humorous way and funnily enough it has an approximate natural score of 6.66. Don't be breaking your keyboard over it though, as I can imagine the knowing laughter of the Mojon Twins as they put this game together. Nice little jape at the expense of the player andvividly realised background graphics to boot. Perhaps it should be called Ultimate Anger Causer. Overall a good crap game effort and commendable that the C source code was provided. I had a thought that if this game was ever made for the ZX81 and someone tried playing it on a real machine, then the anger could probably be magnified a hundredfold or so.

Real Phantomas Infinity, The
AuthorMojon Twins
Filenamethe-real-phantomas-infinity.tzx
Year2008
Position8
FormatZX Spectrum 48K
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DescriptionHave you got the urge to go up in the world? Then this game may well interest you. A parody of an existing speccy game, also by the same authors called "Phantomas Saga: Infinity", this game features an infinite number of levels for you to travel through. I've currently saved my game on level 14, but I might play a bit more later, and try to reach level 42 just for the sake of it. Needs 48K mode to run.
CommentsYes, I did it! I got to level 42 so I then went to dig out my old unofficial "Level 42" T-shirt from the eighties, but it had been long since gone missing. Great crap idea to have an "infinite" number of levels, however I'm questioning if there really is an integer variable integer variable wraparound so that if you played this game until the Sun went supernova, would it reset back to zero? Funny thing is you actually get quite skilful at playing the game after ten minutes or so. The game scores very well due to total lack of in-game objects (and objectives) also its ability to foster an atmosphere of despair, but in an oh so colourful way!

Turtogas
AuthorMojon Twins
FilenameTurtogas.tzx
Year2008
Position5
FormatZX Spectrum +2A/+3
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DescriptionIn this game, your task is to walk around the screen, collecting the dots using QAOP keys, whilst avoiding some oversized turtles. You play a tribble-like entity that could possibly be mistaken for George from kids TV show Rainbow. Impressively, the game has a very high quality intro screen, and realistic samples that can sound quite menacing. This game requires +2A/+3 (not 128/+2) emulation in 128K mode as it uses the ramdisk to play the samples.
CommentsI love the intro sounds, reminiscent of a 50's B movie monster flick. Crapness abounds from the inability of the player sprite to change orientation, the complete sparseness of the play area, the dodgy collision detection with the dots. But an extra point is scored for the fact that when all dots are eaten, you just wonder around the dotless screen for eternity, or until you get killed. A nice touch and made me laugh anyway.

Ultimate First Communion Simulator
AuthorMojon Twins
Filenameultimate-first-communion-simulator.tzx
Year2008
Position1
FormatZX Spectrum 48K
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Descriptionna_th_an tells me:- "Your goal is gain salvation. First walk in line to the church, trying to keep in line without crashing with your front or back pal. Then take communion from Mr. Parkinson pressing SPACE at time. And then, the longest gameplay in history! more than 67 years of gameplay, avoiding falling in the temptation of pressing SPACE to sin... If you manage to do that, you'll go to heaven. :D"
CommentsThe winner of CSSCGC 2008 is a game that is fantastically crap! With vivid, colourful and detailed block graphics and gameplay and plot that just ooze originality. It's got a pretty wicked streak of humour too which caused much hilarity when played with office workmates. But, what makes it hilarious for me is the final message at what you think is the end of the game, telling the player that they are still in the game for another 67 years. In effect I am still playing it now! It has also unsurprisingly been reviewed by SnakeOilSteve in one of the earlier CSSCGC 2008 tape magazines.

He had such a big head that if he were a cat he would have to toss the mice from under the bed with a brow
AuthorThe Mojon Twins
Filename18-HeHadSuchABigHeadThatIfHeWereACatHeWouldHaveToTossTheMiceFromUnderTheBedWithABrow/Mojon-Twins--hhsabhtihwachwhtttmfutbwab.tzx
Year2010
Position41
Format48K
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DescriptionHilariously amusing game with a protagonist with the oddest head in spectrum history
Comments Could we have just stumbled upon the game with the longest title of the 80's computing era?  The Title says it all and it doesn't disappoint.  And so it shouldn't, it comes from the same people who brought you "Ultimate First Communion Simulator" (one of my all time favourite crap games for comedy value alone).

So you have mastered the Abandoned Uranium Workings, aced level 90 of Chuckie Egg, Booted the backside of Booty but have you been able to do so with a melon that is 18 feet (5.49m to the Europeans) wide?  I am sure this game will be a classic!

Graphics are very colourful, if not a little blocky.  I suppose you could say the same about the sfx also.  Animation is basic but game play is very addictive - and why not when you have 20+ screens to work through.  In a similar vein to Manic Miner, some screens have special "nasties", such as the Lair of the Serpent Duchess.  Other nice features include the in-game scrolly, and the amusing way you can get your bonce trapped between two rocks and have your legs dangling.  Still at least you can use your chin (presumably) to move left and right if you find your legs out of action!!!  Suicide is sometimes the only way out but even that is not without humour.

This game might not "win" the comp but will certainly win awards in the wierdness department.

Check out the readme but I do recommend trying to find out the passwords yourself; it isn't as difficult as it first seems.  Source code included.

Finally, if your Spanish is up to it, then read about their game on the Mojon Twins Blog.

PODEWRRR!
AuthorThe Mojon Twins
Filename0710143545mojon-twins--podewrrr.zip
Year2012
PositionNo ranking
Format48K
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DescriptionPODEWRRR! By The Mojon Twins is a lame port of a (very) well known mobile game. None of us have never ever played the original game. One of us has seen a video of it in youtube. That's enough to make a port.The game is written in the Sympholorian language. You'll understand the texts once you get used to them. Just select one level from 0 slow to 3 fastest and use Q and A. You'll know how to play once you start. Level 0 is boring and level 3 is almost unplayable. Choose 1 or 2.Oh, and the main character is that one from Zombie Calavera.
CommentsAmho as I first read it's title. It's a crapabalt game, I can see diffuculty algorith is the exact same with Diablo 3's. As you walk in the park in "normal" mode and you cannot even move one step in inferno.I like Zombie Calavera, I just didn't expected the real zombie calavera game will be a crap game when I played the prologue here: http://www.worldofspectrum.org/infoseekid.cgi?id=0025052"Zombie Calavera: Podewrrr" is released at CSSCGC2012! Sorry nathan this was a marketing mistake which will ruin the francise that you cannot take back!


Matched 6 records out of 1017 currently indexed.