Dr BEEP had a bad coding day today. He only managed to write six minigames instead of twelve. OK, I exaggerate just a little. But really, it wasn't going well for Dr BEEP as he attempted to code his current minigame entry on the train on the way home. So, he pulled the emergency cord and jumped out of the train, wherupon landing in a farmer's field, he quickly coded this crap game on his laptop. Or at least I imagine that's what happened. But in any case, here we have a really involving simulation of the trials and tribulations faced by a modern day crap game coder. How will you cope as the CGC deadline looms? Will you make the right decisions leading to a succesful entry, or will you just pack it all in as a bad job and go down the pub? For those of you thinking of submitting a real crap game to the CGC, why not perform a "dry run" in this simulator first? |