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Year search: 2000 Judge: Graham Goring [Official Site]
147 Adventure |
Author | Andy Kavanagh | |
Filename | 147ADV.Z80 |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Well done to Andy Kavanagh by sticking possibly the most awkward of all interfaces (the type-in adventure jobbee) onto a card game. At least I think it's a card game, I couldn't really get anywhere to find out. Couldn't even remember how to break into games from an INPUT statement. I think you've got to delete the dooblies and then type in STOP or something but all I could find was RANDOMIZE. Anyway, it's certainly crap, so well done. |
2001: A Spec Odyssey |
Author | Hajo Spuunup | |
Filename | 2001.tap |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | At last, finally, the game that the ZX Spectrum was made for has been written. It has taken 19 long years to reach this, the zenith of Specdom as we know it. But this game is more important than that. This game represents the fruit of millions of years of evolution, and thousands of years of civilisation. Millions of people have died in order to bring you - yes YOU - this game. This is truely an auspicious occasion for all mankind, and once this game is released life will never be the same again for the inhabitants of this Earth. The Spectrum is our obelisk, and we must worship it like the foolish monkeys we are. |
Comments | After a not-quite-out-of-tune-enough rendition of the music from 2001 (not the blue danube, but the other one) this game rapidly starts to show signs of the kind of competance that just isn't welcome in this competition. Not only does it broadly stick to the plot of the film, but it has IT'S OWN FONT (sickening!) and what can only be described as QUALITY SOUND EFFECTS! It's also got three (count 'em) THREE different types of gameplay! Joystick waggling, lunar landing and light-cycles! This isn't E3, y'know! |
Advanced Fireworks Display Organiser Managment Simulator Professional |
Author | Chris Young | |
Filename | afdomsp.tap |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Well, this is quite self explanitary, and it's also fulfils the prerequisite of being suitably crap, but it's not going to win because he said that fireworks which only go BANG are crap, which I totally disagree with. Things that go bang are really ace. I remember this one time I threw a can of hairspray onto our bonfire. Blimey! It went off like a bomb. Really, really funny, it was. Potentially lethal too, I'll grant you, but it's the funniness that stays with me. |
Advanced GameBoy Color Emulator |
Author | Andrew Owen | |
Filename | AGE.TAP |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | The first entry in CSSCGC2K (because I sent it to Graham in 1999) is self explanatory. All instructions provided on screen. |
Comments | Just look at that! Look at it! It's looks lovely! Okay, so the only ROM that come supplied with it is the loathesome Advanced Lawn Mower Simulation but it's altogether far too professional looking to win. Plus, he even did his own font for it? What kinda' competition d'you think I'm running here, man? This standard of software JUST WON'T DO! |
Bleeding Bob Carolgees |
Author | Andy Kavanagh | |
Filename | BOB.TAP |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | This attractive - yet still surprisingly crap - game is yet another entry from the Kavanagh-meister. It also boasts comprehensive instructions (which saves me a good ten minutes having to type the buggers out) to accompany the lame gameplay and so it makes a nicely rounded entry to the competition. Oh, in case you're wondering the game is about stopping Bob Carolgees bleeding to death. Y'know, I'm sure I once met Bob Carolgees but the bloke concerned claimed not to be him. If you'll excuse the pun, he was the spitting image of the chubby entertainer. Bet it was him, though. Bet he just didn't want to give me an autograph, the stuck up bastard! Grrr! Right, that it's, I'm too angry at this game to let it win now! |
Beat The Spot |
Author | Andy Kavanagh | |
Filename | BTS.Z80 |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Grrr! Reaction timers really get my goat since I failed my driving test on the emergency stop (oh, and the reversing round the corner while accidentally mounting the kerb and not noticing thing) so I declare this game disqualified. Well... okay, not disqualified but it's jolly well not winning, that's for damn sure as mustard. Hrumph! On the bright side, again Andy excels in including instructions and thus saving me from having to type anything out. Y'know, I may let him win just on that basis. We'll see... |
Commodore 64 Simulator |
Author | Andrew Owen | |
Filename | C64.SNA |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | Welcome to the wonderful world of the Commodore 64. Be enthralled at the lack of lowercase letters and useless UDGs without having to give up the benefits of Sinclair BASIC. In this crap game the idea is to create your own crap game for the Commodore 64. What could be easier? |
Comments | Gack! Spit! Sully my Speccy emulator with C64 bobbins, will you Mr Owen? You'll not win a single pack of Rolos from me for this travesty! I'm angry at the author of Colony for the very same reason, y'know! |
Quest For Some Bloke's CD |
Author | Chris Young | |
Filename | CFQH-HP.tap |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Well, as you can see the game actually understood what I typed in, and if you think I'm going to let that level of programming prowess go unpunished then you've got another thing coming, oh-yes-indeedy-sir! Mind you, bonus points for only having three locations in the entire game of which one is completely useless. Just a pity that you didn't stick a few spelling errors in the parser, oh mystery author... |
Professional Coat Getting Simulator |
Author | Russ Tayles | |
Filename | coatsim.z80..z80 |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Bah! I had to review this one at the last minute so I'm not in the best of moods! Oh, actually I'm in a good mood now as it's a version of one of my favourite games ever, Robot Minefield! Yay! I did a *fantastic* version of this on the SAM Coup?, y'know. Had about 600 frames of animation in it or summat stupid. Sorry, Russ, but I've always been too much of a fan of this game since I first played Ian Slavin's version of it to consider it crap! Plus, the UDGs are really nice. Well done on a great game, and commiserations on a great game, too. |
Crap Football |
Author | Equinox Tetrachloride | |
Filename | CRAPFOOT.TAP |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | IT'S GOT BLOODY FMV! What were you thinking, man? You can't go entering things with actual FMV into the CSSCGC! This level of professionalism makes me want to puke my guts up and then jump up and down on them until all my dinner has squished out the ends of the slithery tubes! And it gets worse! There's icons and all that kinda' gubbins as well! I've seen full price releases that look shoddier than this! Excuse me, I'm going to have to go off and have a sit down. This is too damn disturbing! |
Darklight: Tales Of Greyfell Inn |
Author | Andrew Owen | |
Filename | DLA.Z80 |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | The game simulates one of those classic cock-ups where the wrong version is used as the master tape and chaos ensues. |
Comments | Look at lovely loading screen? What were you thinking man! Now, badly digitised porn is one thing (see next game), but that must have taken ages to draw! I can't let stuff like that win or people will forever be thinking they can win me over with pretty eye-candy! Mind you, at least the program seemed nice and buggy. Every time I pressed ENTER it changed my location for no reason at all. Lovely. |
Erotic Pinball |
Author | Chris Young | |
Filename | ep.tap |
Year | 2000 |
Position | 1 (Game) |
Format | Spectrum |
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Description | No description |
Comments | Phwoar! Will you look at the badly digitised nips on that! Well, maybe if you squint you can see them but it's the thought that counts. Behind this dodgy front screen lies a truly awful pinball game with possibly the least realistic ball handling (oo-er!) since, well, any commercially released pinball game on the Speccy. Well done! This is a hot contender for the crown! |
Attack Of The Mutant Furballs From Xargzl |
Author | Derek Jolly | |
Filename | fur.z80 |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | That's the spirit, man! Derek has so little regard for the compo that he only bothered writing this because there was a network crash, and that's the kind of off-hand laziness I like to see go into the entries for the CSSCGC. The gameplay is also about as pleasant as finding a dog-turd in your slippers so this may even win the compo! Except it won't, because Derek won quite recently with his appalling Speccy Emulator. Ha! And besides, I think he's Scottish so he'd only go and desecrate the 1st prize Rolos by deep-frying them along with a pizza. |
Granny's Shed |
Author | Chris Young and Phillip Lake | |
Filename | gs.tap |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Ha! It's nice to finally play the sequel to that BBC Model B classic, Granny's Garden. Well, I say "play" but I couldn't be arsed to even get past the intro-tune (mainly because I couldn't hear it due to the whole speaker thing problem), but looking at the listing the game is flippin' huge so I advise everyone to download and play the game to make up for my complete lack of patience with it. I might give him a prize just for pouring so much of his effort into this little number. Then again, I might not. I'm just that contrary. |
Journey To Alpha Centauri |
Author | Chris Young | |
Filename | jac.tap |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Look at the lovely loading picture! Will you people never learn! If you want to get classified as a crap game take a tip from the artist who did the Ghosts 'n' Goblins loading screen and making it utterly awful! Okay, now at this point some of you think it might be unfair of me to review a game based solely on it's loading screen, but Sinclair User did it all the time (um, alledgedly) so bugger off! Anyway, on further examination the game does appear to be very crap, but I just can't get over the fruitily lovely loading picture, sorry. |
Janis Joplin Speech System II (I think) |
Author | Andrew Owen | |
Filename | JJD.SNA |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | This is another attempt to revive the ancient tradition of submitting entries for CSSCGC which are not actually games. This is a sample demo for the 48K Spectrum. |
Comments | Well, seeing as I can't get any sound out of my speakers at the moment it would be utterly unprofessional of me to review this program at this time. And yet... Oh, actually, I thought it was just a sample of some bint singing but it's actually summat to do with writing music or something. Can't actually be bothered to investigate further, and besides the loading picture is far too good. No colour clash or anything. Draw some glasses on her or something, for God's sake! |
More Sheep |
Author | Chris Young | |
Filename | moresheep.tap |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | After your success selling the latest version of your Operating System, several days later you release an upgrade pack in order to fix all the bugs. Now you need to persuade even more sheep to pay more money in order to get the already overpriced software to actually work properly. An impossible task, I'm sure you'll agree. |
Comments | Well, I gave this game a full ten seconds of my time before breaking into it to find out what I was supposed to do, and I'm still none the wiser. However I can state with a reasonable degree of certainty that sheep are involved. Anyway, I ran it again and waited a while and then some sheep appeared and then this bloke appeared and then two sheep appeared so I think it's some way of representing numbers as binary in the form of sheep (1) and men (0). Then again, maybe not. Mind you, it's good and crap. |
Mothership One |
Author | Chris Young | |
Filename | ms1.tap |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Tsk! Another lovely loading picture, but I'll forgive it this time as the game boasts some of the most appalling spelling outside of my coursework submission for my English Literature GCSE. The game is also nigh-on unplayable cack. Well done, I shall be putting this one forward to the elimator round, where I pit the games against each other in a blood-thirsty battle to the death in a custom constructed solid steel arena topped with razor-wire and electric cattle prods. Or I'll just roll a dice. Y'know, whatever. |
Miner Willy's Nightmare |
Author | Matthew Smith (Yeah, right) | |
Filename | MWN.SNA |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | This game fell through a worm-hole from a parallel universe so I thought I'd enter it on the understanding that I didn't write it, so if it wins I don't get a prize. :( |
Comments | The popular theme of perverting other people's work in an attempt to win a prize continues apace this year (Derek Jolly, you have a lot to answer for) with the coding equivalent of tip-ex-ing out "Charles Dickens" and writing in "It wuz me" on the cover of The Pickwick Papers and expecting a Booker Prize. Actually, truth be known the person who entered this one had the decency to fore-go his/her prize if he/she won on the ground that the game "fell through a worm-hole from a parallel universe". Anyway, what we have here is a copy of Atic Atac (which I suppose I'm breaking the law by distributing. Um, should be interesting to see if this CSSCGC entry makes it to WOS) with about 40 bytes altered. Sickening, just sickening. Still, it plays a blinder of a game. On further thought, based on the recent Thumb Candy programme and Matthew's admittance that he wasn't above ripping off someone else's ideas (Miner 2049'er) maybe this is by the genuine article. Cor lummy, eh? Still don't have his address for the prize, though. |
Nazomi Invaders |
Author | Andrew Owen | |
Filename | NAZ.SNA |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | A kind of prequel to Nazomi Quest. I wrote it to test out the sprites. It's actually far to playable to win. Oh well. |
Comments | Tsk! I can't believe that anyone could think they'd win a CSSCGC prize from me if they went to the extreme of actually bothering to use machine code. Machine code is what proper programmers use, and therefor has no place in a competition that espouses the cause of crappy programming. Also, this cast-iron turd dates back from 1996 and so I'm somewhat offended that Andrew thought that of all the judges to date, I was the thickest and therefor most likely to let this unplayable travesty pass unnoticed. I'm half-tempted to not even include it in the csscgc2k.zip file... Oh, and it's a dire varient on Space Invaders if you're at all interested. |
Nazomi Quest |
Author | Andrew Owen | |
Filename | NQL.Z80 |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | Ironically, I never intended this game to be crap. I orginally designed 20 levels for it before I'd even heard of CSS but unfortunately I had a hard disk crash so this is all that's left. |
Comments | Grrr! Not content with trying to pass off five year old shite, now he's trying with six year old shite! This isn't fine wine, Andrew. It doesn't suddenly get better if you shove it in a dark cellar for half a decade. Mind you, it's actually quite a fun little platformer, and even the shoddy collision detection can't make it crap enough to qualify for the compo so bad luck, Andrew. |
Catch The P |
Author | Andy Kavanagh | |
Filename | P.Z80 |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Bah! Force me to have to type RUN to play you're cruddy little entry, would you? Well, just for that I'm not going to let you win, even though this game is complete crap. Besides, it's not very imaginative crap, is it? It's not like you've really *tried* to make it unbearably awful, have you? I'd be surprised if this little BASIC plop didn't come about after your cat accidentally slept on your keyboard, randomly pressing keys in the process. Nil points! Actually, my cat once reset my computer. She was sleeping behind it (it was a SAM Coup?) and I stroked her side, causing her to stretch her legs, depressing the reset button. Ho ho ho, how I laughed. We had her put down soon afterwards. |
Poke-A-Num Cyan |
Author | Philip Bee | |
Filename | Pan-c.tap |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | Simply try to make the Speccy crash by poking it. |
Comments | The Pikachu-inspired licensing phenomena continues apace with this latest iteration marking the nadir of the little electric mouse's games. In this game you need to randomly POKE the Speccy's memory until you accidentally hit a soft soft and cause your rubber friend to keel over. Now, I'm sure there are certain people (nerds, I believe their called) who'll know exactly what address to POKE but I'm damned if I'm sitting here all day poking addresses in an attempt to see how good the completion effect is. |
Paste |
Author | Glenn Strong and Malcolm Tyrrell | |
Filename | paste.tap |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | Oh No! Mrs Botcholochevskichev's babies are all a-wander on the kitchen linoleum. Only a helpful paste bottle can stop them doing themselves a mischief. Paste the babies into a clump to win. |
Comments | What's with the LIST statement, boys? I don't care *how* your program works, only that it *does* work, but in a fatally flawed kind of way! Oh, hang on, I just read it. Actually, that's kinda' clever. Ha ha ha! Unfortunately I couldn't get the cursor keys to work with the emulator I was working (although at last the sound is working, hurrah!) so I couldn't tell how bad the game was, but looking at it I have a suspicion that it might well have been fun, which casts serious doubts over whether it's crap enough. I think it's only fair to reserve judgement until such time as I've had a chance to review the game properly. Ah, sod that, I'll flip a coin... (Heads = crap, Tails = good) Oh, bad luck, it's actually good (according to my fifty pence piece). |
Pear-Shaped |
Author | Equinox Tetrachloride | |
Filename | PEARSHAP.TAP |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | My friend's mum once described me as being "Spastic and pear-shaped", y'know. Now, I'll admit that's a terribly un-PC thing to say, but she was a school nurse so I think they're allowed make nasty comments like that because they spend their days doing icky things like searching for nits and the like. Hmm... Anyway, the game... Well, I'm shocked to say that it's actually a lot of fun, and I played it for a full three minutes or so until my MTV generation attention span kicked in and made me lose interest (I was also trapped in the maze as well, as this screenshot demonstrates - still, I got 36 pears!). But three minutes is three minutes too many and so I'm afraid the game can't win. However I do see a promising future for Equin0x in the genuine games industry, as long as he can suppress his need to make his games playable! Ho ho ho! Hang on, I work in the games industry! *PUNCH!* Ow! |
Quest For The Golden Key, The |
Author | Chris Young | |
Filename | QGK.TAP |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Bloody hell, it took me ages to get a grab of that loading screen without the "Program: QCK" bit plastered over it. Cant' you put a sodding PAUSE statement in your games, man? Anyway, this looked like it was going to be a suspiciously short quest as in most of them just about the first puzzle is to find a golden key to unlock a door. Lets see how this one measures up... Oh, actually it's not a Type In Adventure at all (phew) but a tedious search around romp which cleverly avoids being tedious by placing your goal precisely one square away from you. Ha! This is really very crap indeed and as of now in my top 5 crap games for this year... Woo! |
Professional Spectrum Reset Util |
Author | Steve Watson | |
Filename | reset.sna |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Bah! Lazy, lazy, lazy. This program serves no purpose whatsoever and despite it saying you have to press a key to reset your Speccy, you actually don't need to (thus it took me three tries to get this screen shot). Okay, this is truly crap but (1) it ain't a game and (2) Derek Jolly one with something far too similar a few years back for me to even think about awarding this lump of poo anything other than a clip round the ear. Thwack! |
Riptoff 2 |
Author | Andrew Owen (levels), Rick O'Neill (programming) | |
Filename | RIPTOFF2.Z80 |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | Just a quick note. I played the new levels (well the first half) last nightand really like what I've seen.If you don't mind me saying, you are a bit of an evil bugger, aren't you??Bloody NAZOMITRON. |
Comments | Another year, another iteration of Riptoff, eh? Why this keeps on getting entered I've no idea as it's always been a far too good product to qualify, in my humble opinion. This latest one is no exception either, with 15 exceedingly well designed levels (well, I'm assuming they're well designed, d'you really think I give that much of a shit about this compo to actually bother *playing* the entries?) and a lovely little tune on the menu. Dis-qualified! |
Sheep |
Author | Chris Young | |
Filename | sheep.tap |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | You are the marketing and sales department (yes, all of them) of a large software corporation. Your relentless dedicated and untiring followers ("the sheep") need little persuasion in order to buy your new Operating System. You have to therefore lead the sheep to the product. Upon first glance, they will all want it and buy several copies each. |
Comments | Hang on, haven't I already reviewed this? Yes, I bloody well have! And this version looks identical! I should blimmin' well disqualify you for trying to enter the same tat twice, Chris Young! See! See, how your greed has jeopardised the chances of Stock Car War winning the competition! Well, if there's not a very valuable lesson to be learned from this then I'll be flippin' surprised. Hmph! |
SK Print |
Author | Andrew Owen | |
Filename | SK3.SNA |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | This is my attempt to revive the ancient tradition of submitting entries for CSSCGC which are not actually games although I doubt anyone will actually find it useful.SK Print(TM) FAQ:1: WHAT IS IT?One of the many annoying things about the Spectrum was that it could not print the full ASCII character set. Until now. |
Comments | Well blow me if this isn't a genuinely useful program! What the hell is it doing here? Basically, as far as I can tell by looking at the readme file this allows you to use the whole ASCII character set on the Speccy. Now, for me this is of very little consequence but had this been on the front of YS at some point in the late 80's I'm willing to bet at least one balding pillock would have wet his pants in excitement. Anyway, it's not a game and the somewhat technical instructions have made me feel very inferior so it's not winning. |
Snout Dog Sorts The Alphabet |
Author | Adam D. Moss and Snouty Dog | |
Filename | snoutdog.z80 |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Isn't Snouty Dog that rapper who's in court on charges of firing a gun in a night club or summat? Well, even if he is then he should be congratulated on helping produce a truly pish educational game. However I'm afraid I'm not going to let it win on the grounds that in order to be a crap educational title it should really teach things that are wrong, and as far as I could tell during my brief play of the game, Snouty actually gets the alphabet in the right order. So close and yet so far. More thought next time, Adam! |
Spectranet |
Author | Peter J Mella | |
Filename | spectranet.z80 |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Ha! This is an accurate simulation of a search engine which somehow fits an entire web directory into a mere 48K. Having checked each and every URL that it listed I can also state that it works 100% of the time, and for that reason has failed to win the compo. Well, there's that and THE FACT THAT IT'S NOT A BLOODY GAME! DID YOU PEOPLE EVEN BOTHER TO FIND OUT WHAT THE "G" STOOD FOR IN CSSCGC? DID YOU? EH? EH?! GAH! |
Share Trader |
Author | Lee Osborne | |
Filename | Stocks.tap |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Now you too can enter the exciting world of Channel 4's interminable share dealing TV show (damned if I can remember the name) with little or no risk. In fact, if this is an accurate simulation of the stock market (and I assume that it is) then it's really easy to make a mint in about 4 months. I almost doubled my money by plowing nine-thousand quid into a medical firm! If, however, this game isn't a true reflection of the way the stock market works then it could well be the least responsible release ever conceived of as it'll no doubt encourage idiots to invest their money in stupidly named companies, fully expecting a vast payback within minutes. Either way, it plays like a shovel-load of goat-shite so I'll stick it in the top 5. |
Two Player Adventure |
Author | Chris Young | |
Filename | TPA.TAP |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Well, this is just about the most useless entry we've had yet, as it appears to be a program that simply sends data between two computers. However, the manner in which it does so is really quite clever, so it's not really crap. Actually, I can imagine if you had two Speccies and a really long tape-lead then you could have a right laugh with this program. You could use some cardboard to cover up the borders of the telly so you couldn't see that it was loading stuff and then get an elderly relative to ask the computer questions while a friend in another room typed in the answers and sent the data across! Ha! Wow, I wish I'd had this program when I was about ten. It'd have been amazing! Far too much fun to win! |
Trainspotting |
Author | Chris Young | |
Filename | ts.tap |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
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Description | No description |
Comments | Wow! Look at that! I've actually management to snap-shot the screen in the middle of a CLS, and without slowing down the processor or anything! Sorry, but I'm far too excited about this result to bother reviewing the actual game! Ha! Look at what I did! Woo-hoo! Oh, I suppose I should at least give the game a look... Blimey! It's well crap! All you seem to do is gawp at a screen while trains with different serial numbers scroll by. For me this game is utter crap, but alas I can imagine that actual train spotters would find it rivetting, especially if they set up their Speccy so the telly faced out of a window, because then they could sit outside in their anoraks while the rain lashed down and they supped luke-warm tea from a thermos. Actually, that sounds kinda' fun... Anyway, on a global scale, taking said people into account, this game comes out at being slightly above crap. Not much above it, but enough for it not to win. However congratulations on the attempt, very impressive. |
Expensive Demo, The |
Author | Andrew Owen | |
Filename | TXD.SNA |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
Download Archive |
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Description | The X-pensive Demo V2.0Another non-game entry which I've included because a) I'm proud of it, and b) it's not on www.demo.eu.org. |
Comments | LOOK AT THE LOVELY SCREEN! It's beautiful! How can I possibly class this as anything other than an artistic masterpiece after seeing such fantastic use of the Speccy palette? Music's effing awful, though. That Mark Alexander should be slapped with a kipper for ruining one of Rob Hubbard's tunes so decisively. |
Writer's Digest Prize Draw |
Author | Chris Young | |
Filename | wdpd.tap |
Year | 2000 |
Position | No ranking |
Format | Spectrum |
Download Archive |
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Description | No description |
Comments | Crivens that's a butt-ugly combination of colours! I almost burst my eyeballs trying to read the text on this one. Almost, that is, because I didn't really bother. Bloody hell, though, pink on red? Devil's own colour-scheme, that. Anyone else sending in stuff like that is going to feel the flat of my hand across their cheek, I tell you! If you want to know what it's about, play it yourself, there's no way I'm ruining my eyesight just to fulfil my contractual obligations as judge of the competition. Heck, if I'm going to ruin my eyesight there are far better ways of going about it if you catch my drift... ;) |
Matched 53 records out of 1017 currently indexed.
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