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CGC 2007
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Year search: 2006 Judge: Matt Rudge [Official Site]
Advanced Shed Simulator |
Author | Daren | |
Filename | ass.zip |
Year | 2006 |
Position | 13 |
Format | Spectrum |
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Description | Arthur "Two Sheds" Jackson would be most disappointed here! The Advanced Shed Simulator (or ASS for short) contains not four, not three, not two - but just one shed. Remember the old days, when you trundled down to the allotment and wondered what on earth was in the shed? Now you need wonder no longer because you can find out - if you can get into the shed, which I couldn't. |
Comments | Crap Factor: 7.1 Technical Ingenuity: 7.5 Achievement: 7 Fun: 4.5 Total: 26.1 |
Ball Collector |
Author | XFAWORLD | |
Filename | ballcollector.zip |
Year | 2006 |
Position | 15 |
Format | Spectrum |
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Description | Welcome to the exciting, ever changing world of the Ball Collector (f'nar). In a dramatic break with CGC tradition, the title is a dead giveaway as to the purpose of the game. Guide Fred (for that is what I shall call him) the flickering head to.... well.... collect the balls really! |
Comments | Crap Factor: 7.6 Technical Ingenuity: 6.1 Achievement: 6.5 Fun: 5.2 Total: 25.4 |
Celebrity Arses |
Author | Crapman | |
Filename | cel.tap |
Year | 2006 |
Position | 1 |
Format | Spectrum |
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Description | Well why not? We've had Celebrity-everything-else. Crapman seems to have had altogether too much fun writing this game, although I bet he hopes that no-one checks his Temporary Internet Files! Mercifully he didn't include any male celebrity posteriors. I'm too lazy to check, but I think this could be our first machine code entry of the year. |
Comments | Crap Factor: 7.5 Technical Ingenuity: 7.8 Achievement: 8.1 Fun: 8.2 Resulting in a combined total of 31.6 THE WINNER!!! |
Noel, you wanker |
Author | A.J. Moss | |
Filename | deal.tap |
Year | 2006 |
Position | 4 |
Format | Spectrum |
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Description | AKA "Deal or No Deal". So... what's more exciting than a game show without a game? It's a game show without a game or a show! Yes, A.J. has managed to cram in all the thrills of the Channel 4 show, while mercifully leaving out Noel Edmonds. If you like advent calendars, then this game should be right up your street. |
Comments | Crap Factor: 7 Technical Ingenuity: 7.8 Achievement: 8.1 Fun: 6.8 Total: 29.7 |
Metal Detector |
Author | Spike | |
Filename | detect.tzx |
Year | 2006 |
Position | 23 |
Format | Spectrum |
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Description | Or, to give it its full name: Super Advanced Metal Detector Delux Gold Ultra Edition. And yes, before you ask, this has a shed-load more features than the now run-of-the-mill Standard Silver Super Edition - notably that it's kinder to people with speech impediments. Remember when everyone was into metal detecting? No? Well I do because I'm old - and so's Spike. So revel in the junk-collecting fun all you who missed the craze first time round. |
Comments | Crap Factor: 7.9 Technical Ingenuity: 5.6 Achievement: 6 Fun: 4.3 Total: 23.7 |
Erotica |
Author | Andre Baune | |
Filename | eroticen.zip |
Year | 2006 |
Position | 9 |
Format | ZX81 |
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Description | Our first ZX81 title of the competition comes with a warning: "This game may offend some players"! So you have been warned! Anyway, Andre describes this as a fast shoot-em-up for the ZX81 written entirely in Sinclair BASIC, but I think his tongue was firmly in his cheek when he said that. Only one thing was missing from my playing experience of this game, and that was a ZX81 emulator, but you wouldn't know from this knowledgeable description :) UPDATE: I don't know much about ZX81 development, but Andre advises me that the "technical novelty" of this game lies in the fact that it has 2 animated characters moving at the same time. Should CGC games be technically novel? Hmmmm |
Comments | Crap Factor: 6.3 Technical Ingenuity: 7.3 Achievement: 6 Fun: 7.7 Total: 27.3 |
Gone Fishing |
Author | XFAWORLD | |
Filename | gone_fishing.zip |
Year | 2006 |
Position | 8 |
Format | Spectrum |
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Description | Is there anything more exciting than fishing? I didn't think so until I played this remarkably accurate simulation. No need to sit out in the drizzle and impale innocent worms for fun - just use keys Z,X and M to extend, retract and drop your rod (f'nar!!) to catch the fishies in this second storming entry from XFAWORLD. It's worth playing right to the end to see the glorious end-game animation. |
Comments | Crap Factor: 7.1 Technical Ingenuity: 6.8 Achievement: 6.8 Fun: 7 Total: 27.7 |
Interceptor |
Author | Siegfried Engel | |
Filename | intercep.p |
Year | 2006 |
Position | 5 |
Format | ZX81 |
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Description | On my first try I managed to destroy a UFO by crashing into it! Which I thought was quite stylish really. Siegfried's entry proves that, on a ZX81, you can't hear anyone scream - or explode.... or anything, for that matter! Update: The game has now been updated, and there's also an alternative version using UDGs available. |
Comments | Crap Factor: 4.5 Technical Ingenuity: 8.3 Achievement: 7.5 Fun: 8.5 Total: 28.8 - our highest scoring ZX81 entry. |
In The Desert |
Author | XFAWORLD | |
Filename | in_the_desert.tap |
Year | 2006 |
Position | 24 |
Format | Spectrum |
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Description | A minute to learn, a lifetime to master should be the tagline for this fiendish strategy game from XFAWORLD. The hidden level after the time portal is really something special..... but I've already said too much. The control keys play Twister with your fingers and the minimalist yellow background, together with the haunting AY melody on level 6 will leave you begging for the sequel, or something. |
Comments | Crap Factor: 8.8 Technical Ingenuity: 6.8 Achievement: 4.2 Fun: 3.7 Total: 23.5 |
Mastermind |
Author | Andy Rea | |
Filename | master.zip |
Year | 2006 |
Position | 8 |
Format | ZX80 |
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Description | You'll be disappointed if you're looking for the famous black leather chair here, I'm afraid, for Andy has created a masterpiece of minimalistic design. The good news is that now your Mastermind pegs won't get lost..... or swallowed (ahem), because you can play the famous strategy game from the comfort of your emulator. As well as being the only ZX80 title so far, this is probably the only game in the CGC this year that was written on the actual hardware and then transferred to an emulator. Most impressive, it even comes with a cool cassette inlay! |
Comments | Crap Factor: 2 Technical Ingenuity: 7 Achievement: 5.5 Fun: 10 Total: 27.7 - and winner of the ZX80 CGC, cos it's the only entry! |
Mine Field |
Author | Andy Rea | |
Filename | mfield.zip |
Year | 2006 |
Position | 11 |
Format | ZX81 |
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Description | Another entry from the unstoppable Andy Rea. Since your character in this game is represented by a star, I doubled my fun by trying to imagine which celebrity I'd like to see crossing the minefield and, inevitably, being blown to smithereens. I won't tell you who I came up with, because Mr. Costner has a lot of fans out there. |
Comments | Crap Factor: 4.8 Technical Ingenuity: 8 Achievement: 7 Fun: 7.2 Total: 27 |
One Card Poker |
Author | Andy Rea | |
Filename | ocp.zip |
Year | 2006 |
Position | 17 |
Format | Spectrum |
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Description | Ok, I knew Andy had entered another game, but I like to build the suspense! If this game walked into a Wild West saloon, then it would be shot so full of holes you could use it as a sieve. I am flabbergasted and outraged at the blatant cheating of this program (and the fact that I played it all the way to the end (twice) to check if I actually could win!) |
Comments | Crap Factor: 8 Technical Ingenuity: 6.3 Achievement: 6.3 Fun: 4.2 Total: 24.8 |
Outsch |
Author | Siegfried Engel | |
Filename | outsch.p |
Year | 2006 |
Position | 28 |
Format | ZX81 |
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Description | This second game from Siggi is a delicate twist on the now-hackneyed role-playing, space trading, first person shooter, martial arts, board game simulator genre and it is a joy to play. Verbose on-screen messages guide you every step of the way and, although the conclusion is somewhat predictable, it is still worth it. |
Comments | Crap Factor: 8.5 Technical Ingenuity: 6 Achievement: 5.5 Fun: 2 Total: 22 |
Snake Killer |
Author | XFAWORLD | |
Filename | snake_killer.tzx |
Year | 2006 |
Position | 23 |
Format | Spectrum |
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Description | I'm sure the chaps at XFAWORLD are very nice, but there does seem to be a bit of an anti-animal theme with their two recent entries. Anyway, St. Patrick reputedly drove the snakes out of Ireland, so here's your chance to take part in this historical re-enactment and humanely destroy the legless lizards. |
Comments | Crap Factor: 4.8 Technical Ingenuity: 5.8 Achievement: 6.8 Fun: 6.2 Total: 23.7 |
Spectropoly |
Author | Kevin Humphrey | |
Filename | spectropoly.tap |
Year | 2006 |
Position | 7 |
Format | Spectrum |
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Description | Based loosely on a certain, little-known property trading game and cunningly renamed to fool the copyright lawyers, Spectropoly is a fine addition to this year's competition. Do you want to relive the bygone days of family board games? Do you fondly remember the inevitable arguments, usually culminating in an attempt to insert a small, metal racing car into your brother's skull? If so, you really need to get out more. Or, alternatively, play Spectropoly instead. It's much safer. |
Comments | Crap Factor: 7.7 Technical Ingenuity: 7.7 Achievement: 6.7 Fun: 5.7 Total: 27.8 |
Advanced Top Trumps Simulator |
Author | Matt Barber | |
Filename | trumps.zip |
Year | 2006 |
Position | 7 |
Format | Spectrum |
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Description | Just as I was starting to think we were going to have a CGC without an Advanced Simulator, Matt Barber sets things back in their natural order. This Advanced Top Trumps Simulator certainly lives up to its name! It has technically novel features, such as forgetting who's won what and failing to keep any kind of score whatsoever. It also appears to run on forever, so I suppose that's value for money. Matt's included instructions for editing the DATA statements if you disagree with his ratings, but since you still can't win or lose.... why bother? |
Comments | Crap Factor: 8 Technical Ingenuity: 7 Achievement: 5.8 Fun: 7 Total: 27.8 |
Tron Trails |
Author | Andy Rea | |
Filename | tt.zip |
Year | 2006 |
Position | 11 |
Format | ZX81 |
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Description | That incorrigible Andy Rea is at it again, and we have another ZX81 entry. This one's actually fast too, and the inlay is [in the archive - CY]! Anyway, take control of the "light bike" (which is inexplicably dark) and don't crash! Actually it's not a bad little game, I wonder if Andy is planning another entry this year.... |
Comments | Crap Factor: 2 Technical Ingenuity: 8.7 Achievement: 7.3 Fun: 9 Total: 27 |
Volo |
Author | Anders Carlsson | |
Filename | volos.zip |
Year | 2006 |
Position | 10 |
Format | Spectrum |
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Description | Now you might think, with Anders being from Sweden, that this game is about a certain famous Swedish car manufacturer who aren't sponsoring the CGC 2006, so don't get their name mentioned here. But you'd be wrong! This game springs out of a bizarre css thread, started by Bohus Kral and relating to the word "vole", which means something different in Czech. Vole, naturally, became Volos - the Slavic god of cattle, wealth, fertility, the underworld, poetry and jam. This game took 3 attempts for Anders to get the finished version just right... or wrong. |
Comments | Crap Factor: 7 Technical Ingenuity: 6.5 Achievement: 7.2 Fun: 6.5 Total: 27.2 - I actually think this should have won! (Oi! No personal opinions - Ed) |
World Cup Mania |
Author | Chris Young | |
Filename | wcm.tap |
Year | 2006 |
Position | 25 |
Format | Spectrum |
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Description | Show your support for England by collecting the tacky stick-on flags for your car in this snake-game-with-a-twist-that-isn't. Realistic engine noises add to the fun. Unfortunately it's only possible to play this game at normal speed if you are now 4 years old and expect to live to 110. Otherwise - crank up the speed of your emulator, but then the pleasing engine noise starts to sound like my neighbour's scooter. Oh well. |
Comments | Crap Factor: 8.6 Technical Ingenuity: 6.6 Achievement: 5.0 Fun: 2.8 Total: 23 |
Dr. Who Tardisode |
Author | Edward Cree | |
Filename | who.zip |
Year | 2006 |
Position | 29 |
Format | Spectrum |
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Description | Rudge's Theory of Muffins states that all English muffins fall into one of two distinct categories, to wit: 1. Too wide to fit in the toaster, therefore you have to cut them in half, whereupon they become too thin and burn too easily. 2. Apparently wide enough to fit in the toaster, but actually not. After jamming them into the toaster, the weak and wussy spring mechanism fails to eject the muffin, resulting in smokage, burnage and muffin wreckage. I say this because I burnt my breakfast this morning and am, therefore, in a foul mood. Why can't muffins fit into the toaster properly? Is it too much to ask? Or is that what thwarted Britain's colonial ambitions - an inordinate amount of time spent rescuing under- or over-cooked muffins from inefficient foreign toasters? Oh - and Edward Cree (aka tiWAY) has sent in his 5th game. Damned muffins. |
Comments | Crap Factor: 7.3 Technical Ingenuity: 4.3 Achievement: 4.7 Fun: 5.3 Total: 21.7 |
You Will Be Killed By The Wall of Death |
Author | David Mackenzie | |
Filename | ywbkbtwod.tap |
Year | 2006 |
Position | 14 |
Format | Spectrum |
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Description | David Mackenzie's grim and cautionary tale, set in the not-too-distant present, shows what really happens when walls (not the sausages) go beserk and buildings attack. Sure you might have found it entertaining to watch on Sky channel 50623, but this accurate documentary program uncovers the awful truth in high-resolution monochrome graphics, and helps us to count the human cost of such tragedies, by making it fun! The eerily prophetic name means you'll never look at a wall the same way again. |
Comments | Crap Factor: 8.3 Technical Ingenuity: 5.3 Achievement: 6.7 Fun: 5.1 Total: 25.5 |
Z2A |
Author | Matt Rudge | |
Filename | z2a.zip |
Year | 2006 |
Position | 3 |
Format | Spectrum |
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Description | If the thoughts of controlling a letter of the alphabet, while it attempts to feast on erratic magenta animal droppings, appeals to you then so will this game. If not... sue me - it is a crap games competition, you know! Z2A features 26 levels (obviously) and 3 skill levels. |
Comments | Crap Factor: 5.3 Technical Ingenuity: 7 Achievement: 8.5 Fun: 9 Total: 29.8 - next year it will be mine! |
Matched 37 records out of 1017 currently indexed.
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