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CGC 2007
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Author search: ADJB
| The Advanced Lawngrower Simulation |
| Author | ADJB |  |
| Filename | lawngrow.tzx |
| Year | 2008 |
| Position | 72 |
| Format | ZX Spectrum 16K |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | ADJB provides a full description for this entry here. After all this time, we finally have the missing link in the evolution of the well known and loved lawnmower simulation games. Speccy crap game archeologists or specrapologists will now be pulling an overtime shift on piecing together the murky history behind this proto-game. Of course for the rest of us casual players, it's a chance to marvel at the ZX rendering of a lush green, peaceful suburban garden. It also gives us the ability to relive those carefree summer days when gardening was such a simple pleasure. For best results, play whilst listening to Radio 4's Gardeners' Question Time |
| Comments | I was tempted to rename this one The Advanced LawnGROAN Simulation but on reflection I guess ADJB can't fully be blamed for the fact that the CGC was flooded with lawnmower themed games this year. In fact if we didn't have any then it'd be a bit like getting through Christmas without the telly being crap - i.e. just not right somehow. Well if this game doesn't do just about everything right for the CGC then I don't know what would. Colourful intro screen converted to ZX Spectrum format, Check! Mention of a lawnmower, Check! Pre-scripted player task triggered by single key press, Check! Satisfying game denouement, Erm.. Check! So in short, everything's right here. Twenty minutes spent on the loading screen and five on the game. I could comment on the lack of UDGs, but then again doesn't a lower case 'i' make great blade of grass! |
| Advanced Paint Drying Simulator |
| Author | ADJB |  |
| Filename | paint.tzx |
| Year | 2008 |
| Position | 112 |
| Format | ZX Spectrum 16K |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | This game is the 100th submission in CSSCGC 2008, finally marking the completion of the "Quest for 100 titles". Anything after this will be a real bonus to this year's crap game competition. Congratulations to ADJB on getting the 100th title! As for the "game" itself, the idea was originally mentioned by Andrew Owen, but alas he did not have time to complete the title, being very busy with a plethora of other exciting projects. And so, ADJB took up the challenge and coded the game, which is nice to see in the compo. Clever use is made of the BRIGHT attribute to simulate the effect that paint always darkens somewhat when it dries. You also have a choice of the full range of colours offered by the ZX Spectrum pallette. Now I hope you won't cheat, by cranking up emulation speed whilst playing this! I'm sure the true intended feel of the game is only possible by playing it at 3.5MHz! *Updated 10/12/08* - ADJB sent in a newer version of the program, including a loading screen. |
| Comments | This one achieved cult status as the 100th title to be entered into the 2008 CGC , chronologically speaking. It does what it says on the tin (of paint). I once painted the outside of a house and it looked a bit like this program. I kept saying "that paint at the top will go darker as it dries, trust me". Of course what really had happened was that two subtly different shades of paint were used , so the house still to this day looks not unlike this program when it is half completed. From a suggested idea by Andrew Owen, I thought for a moment this program would itself evaporate into the vapourware section - but we collectively groaned as it unstoppably became a reality, although the excellent tin of pain graphic on the loading screen makes this one a cut above the very lowest ranking entries. |
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