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CGC 2007
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Author search: Arjun
| Dash It! |
| Author | Arjun Nair |  |
| Filename | DashIt.tap |
| Year | 2004 |
| Position | 13 |
| Format | Spectrum |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | The instructions for this game is full of complex phrases like "Space-Time continuum warp" and "ST fluctuations". Sounds complex, huh? Don't worry, the game is just yet another totally simple and unoriginal pile of UDG-packed dung. All you have to do is move your "alien" about and pick up all the dots - sorry, I mean "quantum particles" - before your time runs out, whilst avoiding your own trail and the wall. Yep, it's nothing but a crap Snake/Tron Light-Cycles/Weasel Willy clone. Snore. The game was programmed using Dunny's BASin utility. At first Arjun sent me a BASIC version with crap key response and virtually no sound. Then, just to confuse things, he inexplicably sent me a compiled machine code version, which as far as I can see is no different whatsoever (that is, the sound and the key response is still just as crap) - although he claims it's faster and more playable. Yeah, right. Like most of the other contributors here, Arjun claims this is the first Spectrum game he's written for "10 odd years" and that he was helped by "lots of vodka" (i.e. he wrote this when he was pissed thinking it was a GOOD game). He's also plugging his website (www.arjun.150m.com) where he is now supposedly planning to host a NON-crap Speccy game competition. Quite how this is going to be any different from the OFFICIAL CSSCGC is unclear - I just hope he doesn't include pathetic trash like Dash It!... |
| Comments | No comments |
| Maze Bot |
| Author | Arjun Nair |  |
| Filename | MazeBot.tap |
| Year | 2004 |
| Position | 36 |
| Format | Spectrum |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | For some peculiar reason, although Arjun had already entered Dash It into the CGC (where it certainly belongs), he hadn't entered this Maze Bot game (utility?) which he was proudly hosting on his website as the best Spectrum program of all time (OK, so I'm fibbing just a tad here). I had to break the tragic news to Arjun that Maze Bot is in fact a bug-ridden, utterly pointless and totally crap program and therefore really ought to be in the CGC. Luckily, Arjun seemed to agree and he has now thankfully entered Maze Bot into the CGC where it can sit proudly amongst its fellow examples of glorious programming failures. If anyone can shed any light as to the use of this program, I'd be glad to hear it. |
| Comments | No comments |
| Swift Turtle |
| Author | Arjun |  |
| Filename | Swifturtle-1.1.zip |
| Year | 2008 |
| Position | 81 |
| Format | ZX Spectrum 48K |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | Firstly, let me say that this title is also very welcome into CSSCGC 2008. I'm hoping that a hallmark of CSSCGC 2008 is variety and something for everyone in the family, including uncle Fred. Secondly, this is just too darn impressive! A commercial quality Turtle Graphics product now available for your speccy, thanks to Arjun. We used to use a Turtle Graphics program in school as a learning aid for geometry. This would have undoubtedly retailed for ?19.99 in 1983 on the UK high street. The downloadable zipfile contains a very comprehensive documentation file, which I strongly recommend all users to download to get the most from this title. This version has macro support allowing the user to build up some quite complex shapes via automated repetition. Also a very nice touch is the live in-program command reference, accessible by typing "eh". Excellent name for the program too - I like the pun on the name of comet "Swift-Tuttle". In fact I never heard any comet related humour since 1986 - "Q. What time is it when Halley's comet crashes through your roof? A. Time to get a new roof" Arjun supplied this entry in the form of a BASIC listing for pasting into BASin. I also saved out a 48K snapshot for the arcade page which I have included in the zipfile - DP. *Updated 04/01/09* - Swift Turtle now updated to version 1.1. Arjun Writes:-"I've updated Swifturtle to v1.1 with a few bug fixes here and there. Plus I've included a compiled version of Swifturtle as well as the source for the compiled version (since the source differs a bit from the .bas version because of compiler specific requirements). The guide has been updated as well." |
| Comments | Not a game, but nevertheless can provide hours of entertainment for turtle lovers. (No not that type of turtle lovers - sicko). Anyway this one could have got a higher score, but it is just too flawlessly designed and executed. Again, it put me on a real nostalgia trip and I immediately starting drawing all sorts of geometric shapes and funky curves, lost as I was in my own little world of delightful amusement. (A bit like Klaus Kinski in Fitzcarraldo). So I had an idea to draw a ship suspended halfway up a mountain, but totally cocked it up by getting one of the lines wrong. Anyhow it's a welcome addition to the crap game archives and certainly better than one or two old non-CGC proggies that found their way into the WoS archive over the years. If you're still not convinced, then try the macro feature which really is the key to unlocking the power of this program. |
Matched 3 records out of 1017 currently indexed.
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