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Author search: Radastan
| Crysis |
| Author | Radastan |  |
| Filename | crysis.z80 |
| Year | 2008 |
| Position | 2 |
| Format | ZX Spectrum +2 |
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| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | A truly amazing achievment to port the current high-end PC game of Crysis to our beloved Speccy platform. Radastan tells me Awesome Heuristic Routine for generating a real 3D World, with 5 enemies awaiting you, and destructible scenario. Immerse yourself in this highly realistic game world where time is of the essence, and it's a matter of kill or be killed. It's somewhat of an antidote to the overbloated software of our times. Minor sacrifices were made for the eight bit version, but overall it's a pretty solid port. Screenshot from Speccy version, some minor details may differ slightly from other platforms. |
| Comments | This game was by far the most popular title of CSSCGC 2008, being mentioned on various channels all over the Internet. It certainly caused quite a stir. Firstly I should say it is truly amazing and technically brilliant. I never thought I'd see anything like this attempted, but the game surely works and it's pretty jaw-dropping to see something like this running on a speccy for the first time, even if the graphics are naturally blocky. It makes me wonder what possible things can be achieved even further into the future. People may say, well DP , this is far too good to be in 2nd place, but I'd have to reply, play it and you will see it is at heart another quintessentially crap gaming experience! |
| Eat Sh*t! |
| Author | Radastan |  |
| Filename | eatshit.z80 |
| Year | 2008 |
| Position | 3 |
| Format | ZX Spectrum 16K |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | This one certainly fits the description of the compo, and in a quite literal sense! A variety of amusing responses await you as you chomp your way through the game. You shouldn't crap out as long as you have mastered the ability of pressing SPACE. |
| Comments | This game is clearly hilarious. You positively can't help but laugh at the action of the head at the bottom of the screen as it eats the crap and the simple text comments are just brilliant. I was also amazed by the vast number of combinations of graphics characters in the program listing needed in order to give the crap a realistic animation. It only didn't win due to the technically of it more being like a sh*teating demo than a fully interactive game. However, half a point was clawed back for the funky haircut on the horizontal sh*teating maniac at the bottom of the screen. |
| Suicide It |
| Author | Radastan |  |
| Filename | suicida.z80 |
| Year | 2008 |
| Position | 48 |
| Format | ZX Spectrum 16K |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | In our constant quest to find meaning in our lives, we may ask ourselves "What happens when we die?". Well now you can examine this scenario repeatedly, and more importantly in a virtual environment. Of course you need not take the philosophical approach when playing this game. You could instead simply propell the red-headed protagonist in a kind of panicking motion, admiring the two frame animation as he runs hastily back and forth across the screen. The choice is yours. |
| Comments | A game that gets straight to the point. Nothing is wasted, well apart from 90% of the screen area. But I do like the minimalist approach taken by the author. Dark humour is always bound to score quite well and the game is "open ended" with no predetermined end to the "fun". The "death sequence" whilst a potential stress buster could have really benefited from just a little variety, perhaps extending the longevity of the title. I somehow feel that the potential of this game idea was never fully realised. Clearly the game takes place in a rural setting with a green field and a wheat field providing a serene backdrop to the deathly antics of the suicidal maniac. Will there ever be a city version made? |
Matched 4 records out of 1017 currently indexed.
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