|
New Search
How To Write...
The Professionals
CGC 2007
|
Search Results
Author search: Slider
| Boofy 3 |
| Author | Slider |  |
| Filename | BOOFY_3.rar |
| Year | 2008 |
| Position | 49 |
| Format | ZS Scorpion 256K |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | This Russian game runs fine in RealSpectrum emulating a ZS Scorpion 256K machine, but only if you select the 48 TR-DOS mode. It probably runs under other configurations, but I can only get it to crash on a Pentagon 128. A side scrolling arcade game, you must avoid the baddies as you walk sideways throughout the level. Keys are 'O' and 'P' to move left and right, 'A' to duck, and 'M' seems to perform some action. Key responses seem sluggish, but machine coding has been used to draw the sprites and implement parallax scrolling, so this game does seem like it has had more development time spent on it than most CSSCGC entries. Still you'll probably die about seven times before you've even worked out how the keys work. An interesting addition to this year's CSSCGC, as it is a bit different from most CGC entries. |
| Comments | First impressions show?this?machine code game as something a bit better than most crap game entries, since it boasts parallax scrolling and sprite routines, however once you start to play it, you realise that it is truly a crap game. The pure torture of having to walk at a slow pace for 1000 in-game kilometres is something akin to attempting the London marathon whilst walking only on your knees. You cannot jump over the enemies and when you die you lose a life and you have to wait several seconds before resuming play due to an overlong death subroutine. Overall a fair crap game, and appropriately in the TRD format. An antidote to Sonic the Hedgehog for sure, so break out your Scorpion compatible emulator tonight! |
Matched 1 records out of 1017 currently indexed.
|