Unsatisfactory Software Misc
Crap Game Finder
List: [ 1996 | 1997 | 1998 | 1999 | 2000 | 2001 | 2002 | 2003 | 2004 | 2005 | 2006 | 2007 | 2008 | 2009 | 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 ]

Crap Game Finder


Match as keywords Only show titles
Winning Entries
Download CSSCGC archives

Search Results

Author search: chop983

Randomaze
Authorchop983
FilenameRandomaze.tzx
Year2008
Position71
FormatZX Spectrum 48K
Download Archive
Visit this game's wiki page for player comments, docs, discussion etc
Descriptionchop983 supplies full instructions with this title. They read "Escape the random maze using qaop". Maybe one day someone will kindly type these instructions up for the WoS archive. Now I'll attempt to get through this short game description with out using puns like A-MAZE-ing or a-MAZE-d (oops too late.)

In this game, watch out because the maze walls are lethal. You play the part of a small stick man. I was going to suggest that lack of colour in this title means complete source-level portability with ZX81 systems. But wait, there is some welcome colour here. It is only afforded to those victors of the game though, why waste colour on losers? Also, watch out for impossible mazes that are sometimes generated. Don't play on a 16K system (like I initially did) or you'll see a capital 'A' instead of the intended stickman.

CommentsThis really is the sort of thing likely to grace a Cascade tape. Also if you squint whilst looking at the game board, it actually looks like a newspaper crossword. Randomaze is an apt name for this one as the difficulty of the game ranges from incredibly easy to certainly impossible with no real in-between. It just depends on the generated maze. Another point I noticed was the shunning of the USR "a" method of setting up UDGs, meaning that although the game quite comfortably fits inside a 16K speccy memory-wise, the 16K end user would have to go in and mod the code in order to see the intended stick man figure. Serves 'em right for not investing in a 48K model I suppose!

Tunnel, The
Authorchop983
FilenameThe_Tunnel.tzx
Year2008
Position110
FormatZX Spectrum 16K
Download Archive
Visit this game's wiki page for player comments, docs, discussion etc
DescriptionChop983 sent a game into CSSCGC 2005, called "Maze". I just found it using the "Crap Game Finder". You can get it here.

"The Tunnel" is the sequel to this previous entry. I'm sure many of you who played the original will be literally gagging to get into this entry after a three year wait! Unless of course you still haven't exhausted all of the gameplay offered by the "Maze" or maybe are still stuck in it after all of this time.

Sit back in awe at the realistic textual descriptions as you are literally transported into a distant mystical world. Don't just play the game. Live it.

I can happily say that I managed to complete this game.

CommentsThis one being a sequel to the equally bad "Maze" from 2005, I launched the game not honestly expecting it to blow my mind. Sure enough, it's a decent enough crap-romp through a virtual tunnel. After my sins of 2007 I have no real right to overly criticise this one, besides since I go through a tunnel twice a day (the Mersey Tunnel) I guess I have some sort of affinity with it. Play with a closed mind and you're sure not to be disappointed. I'm sure a future compo awaits another sequel with great anticipation. But, will it take another three years for this to happen? In the words of Fairport Convention "Time will show the Wiser". Although I was sorely tempted to develop an unofficial sequel to this on myself, I later realised that it is a sacred tradition of the CGC which belongs to chop983 alone.


Matched 2 records out of 1017 currently indexed.