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Phrase search: EarthInvasion.szx

Year search: 2008
Judge: Digital Prawn [Official Site]

Earth Invasion
AuthorWoody
FilenameEarthInvasion.szx
Year2008
Position88
FormatZX Spectrum 48K
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Visit this game's wiki page for player comments, docs, discussion etc
DescriptionFire some slow pellets from your small yellow chopper into the big pink thing. Be sure not to shoot one off prematurely, because if you miss the target then it's a long wait until you can fire again.

On screen instructions steadfastly stay on-screen during the game, lest you forget which keys to press. Read 'em quick though because they'll be partially overwritten during the course of the interstallar battle.

Nice large alien ship sprite wouldn't be out of place in R-Type. Excellent Snowy TV effect when you die. The whole game has something of a cinematic feel as the action takes place within the bounds of something not unlike a moving filmstrip. Of course I'm sure it is not actually meant to be a strip of film!

You have but one life to save our precious blue orb from ominous mass extinction.

Woody states:-

I'll not bother coming up with any usual game blurb for this other than to thank Elite and Hewson Consultants for their pretty graphics I, erm, borrowed :)

CommentsMost of Woody's submissions get scores above a nominal 5.0 because they have had a bit of effort put into them and they invariably written in machine code. This one is quite possibly the only game I've ever played where the instructions stay over the play area after the game has started, only to get successively wiped off the screen by the?ongoing sprite action. What a nice touch for the CGC that was. The user launched projectile is so slow in this one - it is actually about the same speed as the enemy spaceship. So, if you hesitate and then miss on the first firing you will be royally screwed. I also have to ask, how big is the enemy ship sprite? 64x64 at a guess - how can you compete against that with your tiny copter? This one also features analogue TV snow effect.


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