| Woody Writes:- "I've added an old CGC entry-wannabe that I did last year but never sent it in for the last compo. I forgot... d'oh! It's been mentioned on WoS though before and many people may've already seen it. The complete game runs in display memory." So, this entry is listed as needing a ZX Spectrum 16K minimum. Truthfully though it would run on a 6K ZX Spectrum if such a machine ever existed. I checked the stack too - and even that is in the display area whilst the game runs. This is what I like about the speccy! You can have your machine code safely tucked away in the pixel area of the screen. Then you can even completely hide it from view or draw all over it with attributes, thanks to the separation of the pixel bytes and the attribute bytes. Makes me realise now that the Acorn Electron was really crying out for this sort of facility after all those games I played which had visible machine code all around the screen, detracting from the game somewhat. You can see parts of the MC program in this title. Just check out the intro screen with scrolling large text. The code bleeds through the text which is a rather nice effect. |