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Phrase search: scumball2.tap

Year search: 2008
Judge: Digital Prawn [Official Site]

Scumball2
AuthorWoody
Filenamescumball2.tap
Year2008
Position9
FormatZX Spectrum 16K
Download Archive
Visit this game's wiki page for player comments, docs, discussion etc
DescriptionWoody Writes:-

"I've added an old CGC entry-wannabe that I did last year but never sent it in for the last compo. I forgot... d'oh!
It's been mentioned on WoS though before and many people may've already seen it. The complete game runs in display memory."

So, this entry is listed as needing a ZX Spectrum 16K minimum. Truthfully though it would run on a 6K ZX Spectrum if such a machine ever existed. I checked the stack too - and even that is in the display area whilst the game runs.

This is what I like about the speccy! You can have your machine code safely tucked away in the pixel area of the screen. Then you can even completely hide it from view or draw all over it with attributes, thanks to the separation of the pixel bytes and the attribute bytes. Makes me realise now that the Acorn Electron was really crying out for this sort of facility after all those games I played which had visible machine code all around the screen, detracting from the game somewhat.

You can see parts of the MC program in this title. Just check out the intro screen with scrolling large text. The code bleeds through the text which is a rather nice effect.

CommentsNow this one really is neat and any self respecting machine code hobbyist must gape in awe at this. Embedding the entire machine code for the game and the stack and variables too in the lower part of the screen must rank as something to make you say.. "ecky thump! that's really neato..". Just think - a full game inside a .SCR file! You could upload the game and the screenshot to the WoS archives in one single upload operation and then earn yourself a cup of tea with the time saved. Again the game features overly good graphics and sprite routines from Woody, even if the playability is at CGC standards. But it's impossible not to be impressed with the whole concept. Woody even provided a POKE for this one which will no doubt end up in the Tipshop at some point!


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