|
New Search
How To Write...
The Professionals
CGC 2007
|
Search Results
Author search: steve
| Anagrams 2 |
| Author | Steve Lake |  |
| Filename | ANA.SNA |
| Year | 1996 |
| Position | No ranking |
| Format | 48K |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | Join computer expert Fred Harris, as he introduces you to the thrill of word games! Yes, Anagrams 2 is a fantastic update of Fred's previous masterpiece with new and added functionality! Features blistering speed, amazing screen layouts and the ability to handle ANY WORD that can be spelled with the standard alphabet! This is one program you CAN NOT AFFORD TO BE WITHOUT! |
| Comments | No comments |
| Day In The Life Of Arnold, A |
| Author | Steve Lake |  |
| Filename | ARN.SNA |
| Year | 1996 |
| Position | No ranking |
| Format | 48K |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | You are Arnold, an intergalactic service robot. An evil Datamuncher robot has taken over the city, and you are the only one left who gives a damn. You must battle through the city being careful not to enter the dark labyrinth of terror, for if you do, you may never escape. Since you are just a service 'bot you have no armour, and therefore you can only take one hit. Be careful. |
| Comments | Jump deep into Cyberspace with this unbelievable 3D epic! Take control of a REAL robot some time in the future via our patented 'Time-o-Link' and try to save civilisation! State of the art graphics, sound and gameplay make this one of the hottest games that will EVER be written! |
| Credit Calculator |
| Author | Steve Lake |  |
| Filename | CRD.SNA |
| Year | 1996 |
| Position | No ranking |
| Format | 48K |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | A really odd program that I did as a project for my computer studies class at school. Basically you bung in how much money you had, how much you have spent and how much you have earned and it works out how much you've got now. |
| Comments | Who'd have thought that CASH could be so much fun?! Spontaneously combust with pleasure as you delve into the devious world of debt with Credit Calculator, the most accurate credit sim ever written! See calculations performed at the speed of light, gasp as you realise you're broke, and soil your trousers in disbelief as you witness the BASIC scrolling message! |
| Lego Simulator |
| Author | Steve Lake |  |
| Filename | LGO.SNA |
| Year | 1996 |
| Position | No ranking |
| Format | 48K |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | Remember how much fun you had with Lego as a kid? Well now you can have EVEN MORE FUN with our Lego Simulator! All the bricks are included, as well as a few specials, and you can BUILD BUILD BUILD to your HEART'S CONTENT! Plus you NEVER RUN OUT OF LONG BRICKS at a crucial point in your structure, and YOU DON'T HAVE TO PUT THEM ALL BACK IN THE BOX BEFORE YOU CAN HAVE YOUR TEA!!! Fantastic! It'll keep the kids quiet for CENTURIES! |
| Comments | No comments |
| Professional Spectrum Reset Util |
| Author | Steve Watson |  |
| Filename | reset.sna |
| Year | 2000 |
| Position | No ranking |
| Format | Spectrum |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | No description |
| Comments | Bah! Lazy, lazy, lazy. This program serves no purpose whatsoever and despite it saying you have to press a key to reset your Speccy, you actually don't need to (thus it took me three tries to get this screen shot). Okay, this is truly crap but (1) it ain't a game and (2) Derek Jolly one with something far too similar a few years back for me to even think about awarding this lump of poo anything other than a clip round the ear. Thwack! |
| Name That Game Simulator |
| Author | Steven Holland |  |
| Filename | NTGS.zip |
| Year | 2005 |
| Position | No ranking |
| Format | Spectrum |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | No description |
| Comments | Trying to emulate the Name The Game threads that frequently appears on World Of Spectrum's Forum, you must correctly identify the right game from the description given. First go was quite funny, and I will fully admit that I didn't get the last one right first time (Then I got the joke). But second go was the same as the first. And the third too. It's not random - it's the same game every time! Genius! Genius I tell you! It also scores extra points for the use of the STOP statement and the great mis-spelling of words in the "posts". 7/10 |
| 20 Questions |
| Author | Steve(spt) |  |
| Filename | 20Q.zip |
| Year | 2008 |
| Position | 41 |
| Format | Jupiter ACE |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | To load the program type load 20Q go in your ACE emulator (EightyOne for example works fine). 20 questions are all you have to logically deduce the secret hidden by the computer. All questions are answered with a simple yes or no. How the computer works out the answers, I am currently unsure. At a glance we can only assume that it is some advanced AI technique in natural language processing :) . My knowledge of FORTH is very limited so far, suffice it to say that my first line of attack in understanding the program by typing vlist resulted in the program being executed, rather than the dictionary being listed. So don't bother trying that one folks! But in any case, within the game you must type carefully as the delete key behaves differently than expected. Also, the program will helpfully append a question mark onto the end of your question, so no need to type that in. The downloadable zipfile contains tap, wav and ACE snapshot versions. |
| Comments | The main question is how this program works internally? Certain words seem to generate a positive response whereas most words give a negative answer. I never did get around to examining the FORTH source to?reveal the?complex machinations or otherwise under the bonnet on this one. How intelligent can a Jupiter ACE become? Nevertheless, the game is undoubtedly crap, and I give it a good score, because the author kindly bailed me out when I had a rather silly looking ACE arcade page with only a single game in it! Again, this will go down as only one of two crap games for the Jupiter ACE submitted to the CGC, since as we all know it is not actually a Sinclair machine. Certainly it is a Sinclair derivative, although one which went down its own development path, thanks to FORTH! Will ACE games ever be allowed in the CGC again? I don't honestly know, but it was good to have them on board in this experimental CSSCGC 2008! Since I played this game, I was introduced to another web based 20 questions game. This made me realise that this submission is like that web game, but with human and CPU roles amusingly reversed. The only secret I have found so far in this program is that the delete key doesn't work - so watch out for that and type carefully! |
| Advanced Lawnmower Starter Simulator - The petrol edition |
| Author | Steve 'sparkes' Parkes |  |
| Filename | als-petrol.sna |
| Year | 2008 |
| Position | 59 |
| Format | ZX Spectrum 48K |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | The great tradition of lawnmower themed games in the CGC rages on unabated. The author having found yet another previously unexplored angle within the arena of lamwnmower simulation. Specifically this game simulates the mechanics of starting a petrol driven engine on a typical spring morning, or at least I'm guessing it does. Keep trying and don't dare give up as on each attempt you truly have a 1:1000 chance of succeeding. The reward may not be great, but you will eventually enjoy that warm fuzzy feeling of success. Features realistic sound routines written in machine code. |
| Comments | I liked this one. After looking at the code, I did enjoy the author's attention to detail. Namely the realistic sound effects of a frustrated engine (written in assembler), but mostly the fact that the game really does give the player a 1:1000 chance of winning the game. I have still not completed this one yet. One day, one day! How many lawnmower games is that so far, erm.. I've lost count at this point. Inevitably, this one ranks lower than the deluxe edition, or it just wouldn't be right! |
| Advanced Loading Simulator |
| Author | steve |  |
| Filename | als.tap |
| Year | 2008 |
| Position | 122 |
| Format | ZX Spectrum 16K |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | It doesn't take a LOAD of skill to play this one, all you have to do to avoid cocking it up is press ENTER without pressing any other keys first. Clearly the author had a copy of The Complete Spectrum ROM Disassembly by Dr.Ian Logan and Dr.Frank O'Hara to hand when coming up with this magnum opus. I wonder if the good doctors realised that their seminal work would one day put to such productive endevours? Computer? Computer? Hello Computer? Just use the keyboard. Keyboard?, how quaint. RANDOMIZE USR 1278, that's the ticket laddie! Sorry, playing this game just did something to my mind. |
| Comments | Submitting this game is exactly equivalent to writing a note thus Dear Digital Prawn, I would really like to host CSSCGC 2009 and I'm not going to let anyone else stop me.. You see I once learnt from a certain Chris Young, that there's crap and there's sh*te. Which category can a CGC judge truthfully put this in? (From 1st pass of judging): - You have the baton for 2009 steve, my commiserations. I'm sure though you'll have plenty of fun next year though judging things like this! (2nd pass of judging): The above was written back in early 2008 - but I can now tell you that you completely got away with not quite losing the compo and judging CSSCGC 2009, *phew* a close one though! |
| ShitStack BrickBat |
| Author | steve |  |
| Filename | bricks.tap |
| Year | 2008 |
| Position | 100 |
| Format | ZX Spectrum 16K |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | I didn't know they stacked shit that high! Well, not until I played this latest effort from steve. Use keys 5 and 8 to move the bat left and right attempting to catch the rather colourful and delightfully sounding fecal matter as it falls towards the bottom of the screen. You may find the game to be rather "open ended", as you eventually start slicing the bat sideways through the five towers of poo as the game progresses to the later stages. |
| Comments | You've just been given a nice clean bat, and what do you do with it? Cover it in poo of course. I'm not cleaning that mess up! Amuse yourself for as long as you wish in this game that seems to have no score, no winning conditions (or losing conditions for that matter). I'd loved to have been there when the author was designing the game and said to himself "hmm, we need exactly five stacks of falling poo - no other number will do.). Score isn't too high as it is another very short if fun listing that fits entirely on a single ZX screen. Would need to add more to reach a higher score, like a poo-related power up or something! |
| Commodore 64 Emulator |
| Author | Steve Sparkes Parkes |  |
| Filename | c64.sna |
| Year | 2008 |
| Position | 74 |
| Format | ZX Spectrum 48K |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | C64 vs Speccy, which is best? The playground fight which still rages on in the minds of many adults will probably never be laid to rest. As expected, this very argument is currently ongoing in the WoS forums and has even spilt over into the Lemon64 forums, ouch! However, now you can make your own informed evaluation of each platform by trying out both systems within the same emulator session thanks to this C64 emulator entry. Furthermore, you can emulate a speccy within the emulated C64 and from within that again re-load the C64 emu ad-infinitum! So have plenty of fun as you flick back and forth between the two environments whilst making a thorough assessment and comparison of each. As for me, well I was always one computing generation behind everyone else so only had a ZX81 and VIC20 back in the day before upgrading to a rather funky Acorn Electron (nice!) By the time in the '90s I finally got my hands on a second hand Spectrum +2 and a second hand C64, nobody cared about 8-bit systems any more. But thankfully, they do again now, and clearly with more passion, dedication and loyalty than ever before! |
| Comments | The only score I could think of when judging this joke emu was 6.4. By that reckoning if Steve had've done a mock VIC-20 emulator instead then I might have scored it 2.0, potentially losing the compo. (You should have picked a TI-99!) This entry contrasts with some real emulators already in the compo. It's a quick'n'dirty fake emulator, but a welcome one nevertheless, no thrills, just a quick dig at the other organisation. Every CGC must have one like this in order to meet EU targets. So thanks to Sparkes that we met our quota for this year. |
| Advanced Coat Getting Adventure Simulator |
| Author | steve |  |
| Filename | coat.sna |
| Year | 2008 |
| Position | 113 |
| Format | ZX Spectrum 16K |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | Lock yourself in a dark room, and nail it shut with planks of wood. Be sure to stock up on several week's supply of chicken soup. For you are in for a real treat as you enter an uncompromisingly immersive game world and you don't want anything disturbing your concentration. Well OK, I exaggerate perhaps a little, but at least you can relive that moment of embarresment and slight remorse when perhaps you went too far in a forum post one day and had to scurry away after picking up your item of outdoor apparel. |
| Comments | In space, no-one can hear you scream. Unfortunately, I wasn't in space when I received this one. Perhaps the next time a new interstellar probe is launched, they can put the source code of this game inside it. Perhaps that is the only way of getting rid of it. A game that certainly never could have been released back in the day before USENET and web forums became widely used. This one certainly owes it's core idea to the Internet explosion and the fact that any of us can regrettably or perhaps deliberately become architects of a digital faux pas. (erm, what am I going on about?) Anyway, the game is saved from rock bottom status by the inclusion of an Easter Egg, a close shave though I have to say. |
| Daily Mail |
| Author | Steve K |  |
| Filename | DailyMail.zip |
| Year | 2008 |
| Position | 75 |
| Format | ZX Spectrum 128K/+2 |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | For those who thought the big event of today was the official opening of the Beijing Olympics 2008, you are sadly mistaken. That's just a schoolyard pea shooting contest compared with today's REAL big event. CSSCGC 2008 is proud to announce Steve K's epic game - Daily Mail. Live out the life of Fleet Street's finest (alcohol not included). Ooh the pressure, the deadlines. Will you get the crucial headline out on time for the first edition? The nation MUST know the truth and only you as self-appointed moral arbiter of this great nation are qualified to tell it to the people, like it REALLY is. |
| Comments | Quality Daily Mail header graphic and nice usage of the 128K only PLAY command. I wonder if there'll ever be a port to the 48K BEEP command, as it appears that may be the only line in the program which prevents it from running on a 48K system? Technical concerns aside, the author assures me he'd had a few drinks whilst making this game, well that's really what I call dedication of getting into the role of the game. For you play a drink happy journalist, although in this one the drink appears to be a cuppa. I can't help think it's a cuppa gin though. Playing this for the second time round I can't help but see how topical the generated pseudo-headlines are for 2008. Which nicely dates it. I can imagine it'd be really bizarre to play this one in about twenty years time! |
| Advanced Lawnmower Starter Simulator 2 |
| Author | Steve 'sparkes' Parkes |  |
| Filename | lawnmower2.sna |
| Year | 2008 |
| Position | 52 |
| Format | ZX Spectrum 48K |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | OK, now this is getting kinda funky! Did you enjoy the above game? Well we now have a touch of class added to the burgeoning ALSS franchise. Be prepared for the luxurious and hi-tech addition of an electric starter. This somewhat tilts the odds in favour of the player. Isn't it amazing what can be done with the humble 1-bit beeper of the speccy? Naturally, Steve informs us that David Darling describes this game as the best thing since sliced bread. Congrats also to Steve for being the first entrant of CSSCGC 2008 to score what is technically known as a perfect hat-trick. That's when you submit three crap games in a row with no other entrant submitting a game in-between. |
| Comments | Clearly this game has to be given a slightly higher score than it's predecessor, as it is a sort of de-luxe, refined version. The electric starter does all of the work for you, so no effort need be expended by repeatedly tapping the keyboard. A superb game for anyone who is bone-idle, and again you've just got to love the futility of it. The sound effects are top-notch proving once and for all that the BEEPER is the ultimate digital sound system! Of course we expected nothing less after playing the prequel. What can I say, other than great for people in a hurry. You can play this one over a bowl of coco-pops in the morning! |
| Advanced Lawnmower Simulator: The Adventure |
| Author | steve |  |
| Filename | mowadventure.tap |
| Year | 2008 |
| Position | 83 |
| Format | ZX Spectrum 48K |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | In the words of the author:- "You may have played the classic Advanced Lawn Mower Simulator, but now the ultimate game is back as an adventure that will push your spectrum and your skills to the absolute limit! It's "Advanced Lawn Mower Simulator: The Adventure" and it's Absolutely Brilliant! Mow the lawn through hundreds of procedurally generated blades of grass with stunning realism, colour and sound! Immerse yourself in this alternative reality as you Mow to victory to discover the true secret of the lawn whilst trying to earn your 75p and packet of Rolos! Watch out for rocks and coathangers, suspense and adventure at every turn! Brilliant!" |
| Comments | Fresh from reviewing another few lawnmower entries, I now turn my attention to this game and I've seen that many lawnmower games in this compo that I'm just about ready to apply for a job at Homebase (Lawnmower section). Full screen green is employed here which is the one colour this game could only ever be. (Unless there's ever a sci-fi version where a magenta lichen lawn is mowed on a distant alien planet!) It's pretty obvious to the player that they could type "mow" to mow the lawn, but if you type "M" instead, you get a message telling that you can just type "m" to mow the lawn. This abbreviation is very useful since you need type it 384 times in order to complete the game, which for some reason amuses me. Was I expecting too much for the game to say something like "You push the mower forwards" or "You mow another strip of the lawn" after typing "m"? Probably, as I guess that'd make it too easy! |
| RPS |
| Author | steve |  |
| Filename | rps.tap |
| Year | 2008 |
| Position | 36 |
| Format | ZX Spectrum 48K |
| Download Archive |
| Visit this game's wiki page for player comments, docs, discussion etc |
| Description | Some people say that the oldest games are the best. Some people have never spent several hours stuck in traffic on a coach bound for a waterlogged campsite somewhere in North Wales with an overenthusiastic family member attempting to keep the kids amused. Here though, the block graphics are impressively professional looking and rather colourful in this Z88DK based implementaion of the game that dates back to the time of the Flintstones. Yes, "Rock, Paper, Scissors" has finally and perhaps inevetibly arrived at CSSCGC 2008! Will you get your rocks off in time to fool the "cutting edge" AI? Or will you get cut up and completely fold? Use keys r,p,s to select Rock, Paper or Scissors as you continue to pit your gut instincts against the evil machinations of the Z80 based random number generator. I love the pacman graphics that pop up within the game, and ask myself were they diverted from another aborted game, or simply a nice retro touch? |
| Comments | A good showcase for demonstrating some of the capabilities of using Z88DK over pure BASIC. The sliding screens found in the game look undeniably slick and the block graphics are vibrant and supremely well drawn. Great effort with superbly drawn screens (Including those of the Pacman games, which to me is always a welcome addition). Also thought it was a nice touch that this game is specifically branded with a CGC '08 screen. Could've scored higher in the crapness stakes if written in BASIC, but I'm so glad it wasn't as the resultant game is actually much better, having a real "Video Game" feel about it. I can almost image playing this one in a MAME cabinet or something. Seriously, nice work! |
Matched 24 records out of 1017 currently indexed.
|